u/UEStudios

im making a new plugin called "TrueAnimation" LET ME KNOW IF YOU WANT A PREVIEW

im making a new plugin called "TrueAnimation" LET ME KNOW IF YOU WANT A PREVIEW

https://preview.redd.it/za4ze653765h1.png?width=3839&format=png&auto=webp&s=e63c8d73bce52246cfed2ae969be7c9970109369

https://preview.redd.it/oa3n5653765h1.png?width=3524&format=png&auto=webp&s=0e9b097aa5e810e2a86b89ae0deb54f01ed6b6c5

https://preview.redd.it/dq75j653765h1.png?width=1898&format=png&auto=webp&s=35c6dd23b89e7e09261a0c97f8ece0d912f2260e

lil preview

It does four big jobs:

  1. Animate inside Studio

- Opens a dock widget from the True Animation toolbar.

- Lets you create projects with FPS, duration, range, tracks, keys, easing, and playback.

- Tracks selected objects/properties and lets you key them on a dope sheet timeline.

- Supports play/stop, frame stepping, key copy/paste/delete, pose copy/paste/reset/mirror, snapping, timeline

zoom, row sizing, and graph curve editing.

- Has popout windows for the timeline, inspector, and graph editor.

  1. Rig and pose characters/models

- Can import selected parts/joints into the animation project.

- Can add descendant Motor6D joints.

- Has viewport picking and joint markers.

- Shows Motor6D/Bone markers and skeleton overlays.

- Has smart cleanup/filtering for marker clutter.

- Can create or convert rigs, including generated R6/R15 rigs.

- Can create IK chains, IK target/pole controls, constraints, bake current frame, bake range, show/hide controls,

and delete control rigs.

- Supports direct joint-handle editing through hidden editor helper objects.

  1. Import/export animations

- Exports your project as:

- a Roblox KeyframeSequence

- a runtime timeline module under ReplicatedStorage.TrueAnimationTimelines

- an Animation instance with a chosen asset ID

- Imports:

- selected KeyframeSequence

- animation asset IDs

- RBXM/RBXML animation files through the helper

- Stores project/export data under ServerStorage.TrueAnimationProjects.

- Creates/uses ReplicatedStorage.TrueAnimationRuntime for runtime playback.

- Can apply uploaded IDs back into Animation.AnimationId values or script source references.

- Has filters like Ready, Blocked, Prepared, Uploaded, Failed, and Needs ID.

reddit.com
u/UEStudios — 6 days ago