u/Ugotthlook

This 1st Halloween Update is Brawler Class Dream

The Brawler starting with that Scythe (especially once it gets to Level 3) and then getting Vampire Cloak after saving Happy is a Tank! I suspect I won’t be playing any other class for the next two weeks (Like I didn’t during the Valentine Update, where Brawler reigned supreme)

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u/Ugotthlook — 12 days ago

Hold Up-Set Enemies on 🔥 is Actually a Good Perk?

The 5 Star Fire Bandit Perk is usually a disappointment when it’s rolled. Such a rare Extra Talent, but its application rate is so low (like 5%) and then the amount of damage it does when it burns the enemy is not a lot. I recently wanted to roll a 5-Star Perk for my Alien Scientist and burned through 1075 of my hard earned diamonds until I did.

At first, I was bummed when I saw that 5 Star Perk was the Fire Bandit one. Then I used it in a game. It was Awesome with the Alien Shotgun. I realized that the Alien Shotgun shoots around 10 rays at once and each one is like a different weapon setting off an RNG to set the enemy on fire. My non-kill shot application rate with the Alien Shotgun is like 30 to 40%! Granted, the damage the enemy receives from being on fire is not a lot, but it’s still fun lighting them up and every once in a while, I get cooked food.

Overall, I still think the Alien Tech Deals More Damage Perk is a better Extra Talent, but it is nice to have a class that can trigger the burn rate of that Fire Bandit Perk to the level it should be for all weapons.

u/Ugotthlook — 2 months ago

Add Offering in the Fire and then Leave?

So the few times I have played with randos, I always thought, “Oh, they just dropped in the Red Chest Flame, they are planning on running at least 99 days.” However, the last two times someone added an offering (or multiple offerings), they were gone like 2 or 3 days later. I certainly enjoy the gift and keep playing through, but why use an offering and the leave? Certainly doesn’t make sense to me and I wonder if you all have seen that?

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u/Ugotthlook — 3 months ago

I finally did it, Beat 60 Minutes

I usually play solo and have never broken 60 minutes for 99 days. I have done 61 minutes and 30 some seconds a few times before, but never under 60. Full disclosure, I started with a group of randos, who all left by the third night, but they did help get the fire up and without them at the start of the game, I would not have been able to beat 60 min. Even though it isn’t a true “solo” run under 60, I am going to take it as a win! Love seeing that under an hour on my stats board.

I know a lot of you have broken 60 minutes (heck, I have seen some break 40 minutes, which is crazy), but did you do it true solo (unlike my slight cheating)?

u/Ugotthlook — 3 months ago

Hunger Drain Rate Function of Speed?

I know the Hunger Drain hasn’t decreased when at rest, but I seem to have noticed that classes that have speed (e.g., Nightcrawler, Alien Scientist, etc.) feel like they have a faster hunger drain rate than the classes that don’t have a speed boost. I have no data to prove this and just wonder if anyone noticed or measured this?

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u/Ugotthlook — 3 months ago

Hypothetically Debate: +4 Sack Space or Night Vis.

In reading about Cyborg vs. Alien Scientist and which is better, the one main complaint about the Alien Scientist is not having night vision (and armor in some cases). I look at it as the Three Weapon System for Alien Scientist is the equivalent of the Laser Canon and the chance of extra speed (which is noticeable) is the alternative to Amour (run away instead of fight). That then seems to suggest that the +4 Sack Space is in place of Night Vision.

So to my hypothetical question, if you had the choice, would you prefer the +4 Sack Space or would you want the Night Vision?

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u/Ugotthlook — 4 months ago

Alien Scientist - Extra Talent

First, I am loving this Alien Scientist. Turning out to be a very strong class (but I still have a lot more playing time with it to give a full opinion). However, I will say these two Extra Talents really complement it.

Alien Tech Deals Increased Damage - Not much to say here. It greatly aids the Alien Class and it does the same here. Noticeable increase in damage delivered with Ray Gun and Alien Shotgun. And when you get the Alien Sword, this Perk helps with that first hit.

+2 Sack Space - This Class with a +4 is incredible. You add even more with the +2 (+6 overall) and you are carrying around a Dumpster! Holds SO MUCH!

I can’t decide which is better, so I just keep switching between the two to determine which I like better.

Again, I’m so happy they added a new class and love that it is one like this. Nice Job, Dev’s!!

u/Ugotthlook — 4 months ago

Dream Team Badge

After 5 tries, I was finally able to get this badge with my kids and their friends. Everything has to go right for this badge as freak lightening, falling in bear trap while being chased, internet disconnect, etc. can ruin it!

I have to say, I like these tougher badges, because it got my kids back into the game to earn them. Has anyone else had a reinterest from their kids in the game because of these badges? I’m just afraid now they won’t play with me since earning this last one.

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u/Ugotthlook — 4 months ago

DLC’s - Useful?

I thought all the DLC’s offered with these toys were just for decoration (i.e. useless). However, after buying two little plastic figures (that I got for the kids), I decided to keep the DLC’s, because my kids don’t play with me much anymore (they abandoned me after getting me hooked). Well, the ones I received do actually have some usefulness for real game play outside of just being a decoration!

The trampoline is Awesome. It’s like having Frog Boots on steroids as you can position it and jump right into a big tree near base if you wanted to hide from attacking cultists or it allows to jump easily over the log walls (which only the Assassin and Bunny class can do unassisted).

The Dice Roller is not as useful, but my kids and I (when I can beg them to play) will use it to see who has to go rescue my nephew after he dies for the 10th time (lowest roll loses). So not exactly functional, but we put it to use.

What other DLC’s are there and do they have any function in the games as these two seem to have?

u/Ugotthlook — 4 months ago

Saw Mill Operation

I had a Saw Mill spawn right by the campsite. It was awesome, as I was sawing wood like crazy (and my class had the Extra Talent of 20% Chance for 1 or 2 bonus logs to drop from tree). It looked like Home Depot with all the wood lying around. However, the saw stopped running and I couldn’t get it started again. Is it meant to only be temporary or is there a way to turn it back on?

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u/Ugotthlook — 4 months ago

Apparently I still own Classes that disappeared

It looks like they are still counting the classes that I owned during an Event (e.g., Halloween - Trick or Treater, Christmas - Santa’s Helper, and Easter - Egg Hunter) as part of my total. I wonder if the Dev’s do these events again if that class will reappear in my already have list or if I’ll have to earn them again (or they may have a whole new class).

Has anyone else noticed a mismatch in their class count with what you really own and what is listed on your stats board?

u/Ugotthlook — 4 months ago

The only Class the Set Enemy on Fire Perk is Good.

I rolled this 5 Star perk for several of the Classes I have, but it is basically useless. I recently rolled for my Gifting Elf Class and happened to get the Snowball Gun in the Golden Gift. Unfortunately, the Snowball Gun is so hard to use on Mobile, but when I could use it, it seemed to set enemies on fire quite a bit (I assume just from the pure volume of snowballs shot).

So I would say this Extra Talent only has any real use on the Snowman Class. Anyone have the Snowman Class with this Perk? Does your experience match mine?

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u/Ugotthlook — 4 months ago