u/UltraMadPlayer

Circular Supersmelter V2, now with sulfur cubes

Hello everyone!

I would like to showcase to you this circular supersmelter design, inspired by u/BacklitFedora 's video. This design makes heavy use of the new leashing mechanics and the upcoming sulfur cube.

My previous design using just boats. As you can see, this design is significantly more simple because of the use of sulfur cubes and blue ice.

This design uses 512 furnaces. There are 3 hoppers per furnace for a total of 1,536 hoppers. It can smelt a doublechest worth of material in ~90s (theoretical minimum for 512 furnaces is 67.5s). It can distribute 8 stacks of material per pass.

This uses a circular design in order to maximize the amount of furnaces that can be reached in 10 seconds. Each furnace only smelts one item at a time. The amount of time between each pass over any given furnace is a bit more than 10s. This ensures that the item is ready to be collected by the collector chestboats for every pass.

It can be ran manually or it can automatically shut-off when no more items are detected in the input chestboats. The logic of the design ensures that all items are collected.

The main issue this design has is that you need to manually load the chest boats. I do have some ideas on how to improve this. By using two pullers, each with their own chestboats, one could be distributing the items while the other is loading up. When the distributing one is empty, switch them around (somehow). This would require filling a 5 chest-boats in ~90 seconds, so I don't know how feasible it is. I am open to suggestions on this.

This design can also be improved by using different methods to accelerate the sulfur cube along the long paths. By making the sulfur cube go faster, you can cover more ground in 10s, thus increasing the number of furnaces.

This design can use a smaller amount of furnaces, as long as you keep the tracks and the boat channels.

Let me know what you think!

u/UltraMadPlayer — 13 days ago
▲ 6 r/MInecraftRedstone+1 crossposts

Yt link to the same video: https://youtu.be/DwESQulPOfw

Hello everyone,

I have designed a circular supersmelter that uses floating chestboats as the distribution method. Those chestboats are pulled by a main boat that goes in a circle on an ice track.

The boats go in a circle roughly every 10 seconds, thus ensuring every furnace is used at all times. Only one item is in the furnace at any given time, thus ensuring an efficient spread of materials.

The chestboats floating is very important to the design, as this allows them to go the same speed as the puller. The puller is above and a bit offset to the boats. This ensures they float and that they can clear the corners. A second puller boat is required to reach all the boats. The second puller boat is pulled by the main boat.

This supersmelter is designed to work with fuels that have at least 200 ticks burn time.

It features 408 furnaces, 1224 hoppers, 9 chestboats and 9 bunnies. The bunnies are used so you open the chest by default and not enter the boat.

It can smelt and deliver a doublechest of materials in ~110 seconds. The theoretical minimum for 408 furnaces to smelt a doublechest would be ~85 seconds assuming no item transfers, so this design is close to the theoretical limit.

It features a manual mode and an automatic mode that stops the boats once there are no more items to distribute. The logic of the automatic mode is designed to collect all the smelted items before stopping the boats

You need to load and unload the chestboats yourself, as any other method would have slowed down the design.

You can smelt less than a doublechest if you want, just make sure to load fuel in the boats adjacent to the input boat. The automatic mode is designed to work with both input boats.

This design is not 100% fuel efficient as there are a few ticks where a furnace is empty. This was a deliberate choice as it would have made the design somewhat more complicated. It can probably be done, but I don't think it is that important. I recommend having a 1:1 fuel to input material ratio. The worst that can happen is you load too much fuel in the furnaces.

Another important aspect is that the loop cannot be exactly 10 seconds with this design (it has to be ever so slightly longer). This is because the output hoppers cannot pull and push items in the same tick. You could get around this by having a dedicated track for the output boats with it's own slime launchers or by delaying the output boats with a longer boat chain.

The amount of furnaces is limited by how much ground the puller can cover in 10 seconds. In the upcoming Chaos Cubed update it can probably be expanded by using a sulfur cube as the puller, as they can move a lot faster. This would mean lower times to smelt a full double chest.

You can use less than 408 furnaces as long as you keep the 10 second loop by delaying the puller boat. This can be done at any of the slime launchers in the corners. This ensures that the automatic mode still works as intended.

This design uses 3 hoppers per furnace. The output could be collected by hopper minecarts, so you use only 2 hoppers per furnace, but it would probably be slower.

This was inspired by this video: https://www.youtube.com/watch?v=7W3yVA1q1cM by u/BacklitFedora

My first design attempt: https://www.youtube.com/watch?v=dlJ0vXsxYbA

u/UltraMadPlayer — 14 days ago

Hello guys,

I was inspired by this video to make a supersmelter using the new(ish) lead mechanics.

The concept is really simple, the boat at the top is the dragger boat. Every lead is attached to this boat. The dragger boat has a slightly longer path than the length of the furnace array to account for the leads. The dragger boat goes in a loop being pushed by the slime blocks after you toggle the piston the first time via a lever. After the smelting is done you need toggle the lever to stop the loop. I use packed ice for the dragger boat line.

Then you have two chest boats as the inputs for your smelter. They have rabbits as passengers so you open the chest by default. They are just barely floating above the input hoppers. They reach 2 hoppers per slice. If you align the boat against a wall, you can reach 3 hoppers per slice, but then you can't fuel the middle furnaces.

The furnace setup is a clasic one. Theoretically you can use chest boats as fuel distributors too, but I think it is overkill.

My personal contribution is in the retreival system using those droppers at the bottom. They are triggered by the donkey and the pigs respectively being dragged over pressure plates next to the droppers.

Most likely this system will be enhanced by the addition of sulfur blocks, as mentioned in the video.

The main bottleneck of this implementation is still the collection system. I probably need to have a dedicated water stream to a hopper for every 16 furnaces or so. You could probably also make a hopper line instead of dropping the items in water, but you would probably need to run the dragger boat more often to get all the items out in a timely manner.

Hope this still counts as redstone, even if it's use is minimal :))

Edit: Now that I thought about it some more, you could probably just have another chest boat under the hoppers coming out of the furnaces as the collection bins.

u/UltraMadPlayer — 24 days ago