HE IS 100% CHEATING RIGHT? no way big k is normally that fast? (Image of user downbelow)
- NO FUCKING WAY BIG K IS THAT FUCKING FAST
They will do the same exact shit every other players do but for some reason I can never hit them. I always am ontop of them and predicting their stupid jumps but the game never gives me it 3/4 times i land a hit right on their fucking insides.
I still disagree with sonic being faster then everyone else because it causes more problems due to the unfair extra speed he has.
All it takes is a single elevated surface or even some decent jumps to cripple 2011x due to his longer cooldown and being way to fast it's so hard to catch them that you basically have to stop and pray you know exactly where a survivor might go. If it's a elevated surface ur extra fucked due to the long ass cooldown that survivors have and WILL abuse. I would love to see some changes for ragemode to actually feel like a threat then waste 40s on one survivor due to a elevated area they can jump on to.
Yes this is a paraody but anyways put ur evil wicked choices!! My pick is BLAZE!!! Credit to Temporary for always having wonderful discussions and questions
Bad knuckles just like Silver players are easy to weed out. But once you go against a good knuckles player it's very hard to downright if not the hardest survivor to kill second to silver. I just think he has way to much going for him and with good teamwork can greatly hinder and punish the killer. I think people overlook knuckles to much by his bad LMS but just like sonic he has some of the best movement and resources in the game to practically handle anything that comes his way.
Also the fact he has no limit on his glide and wall cling he basically can stall out rage mode or anything the killers send his way at very minimal damage taken due to just needing to apply his punch as a resistance. Sure Knuckles can be punished if he whiffs a punch or a counter but if he's a good knuckles he always have a second move on command just incase of those scenarios or a good area to loop with glide. So yeah no I don't think he is a balanced survivor just one who seems it on the surface due to public players skill because he may as well have the highest skill ceiling in the game with the amount of tech and stuff he can do.
Sonic lms, won it as well.
Goodplayers are fine but when you start dealing with multiple and maybe even some with communication you straight up are at a massively disadvantage to losing. Goodplayers always cover for each other meaning you can never single them out. While also defending teamates who arent as good. Atleast with one pro you can single them out but when there's multiple pack it up gg you aint ever winning.
As a exe main i swear i gotta try 10 times the effort just one good player needs to put in to tip the scales. While anyone else who is less skillful or average will LOSE no matter what. I would be nice if OM could buff the exe's in some aspects.
ALSO HOTTAKE: Extra time for each player becomes less and less effective the bigger the lobby is due to how big the team difference is. But yeah that's it really
I have no words for this, this felt like release tripwire type of bullshit happening and I LOVED IT. Im so proud of my trap placements
Ik it currently does, but to me it always felt cheap since many times you could try and stun him but completely negates it due to him using grab at that moment. Never personally agreed that 3/4 moves had iframes to them
Seriously like what is the point of resistance if like a move can completely bypass it, i'm sorry like what? I thought the whole point of it is so you can last longer and have a fighting chance, but if a move can bypass it kinda invalidates resistance. You can make a case for metal (even then it feels stupid as hell for the whole point of metal being built to last yet you can do insane damage to him with a simple grab combo).
TDLR: fuck kollosos grab antiresistance bullshittery since has to be given everything to make sure LMS is unwinnable if ur not tails or silver or on half the maps
Just a stupid Idea, anyways I hate fleetways when they do that 2 m1 combo that you can't do shit about expect just die.
during a 4v1 match I died to the big k, no big deal sometimes you just fumble but just like the blaze he killed he kept on emoting me for over 3 minutes straight. I don't think ive ever witnessed something this toxic in the game so far.
I do wonder for this amount of toxicity if its even punishable for being this much of a prick.
Additonal videos in the comment
I don't even need to say more, simple jukes completely cripple him or waste massive amounts of time or distance to sometimes ive lost multiple chases because of it.
Firstly the game is like a 5/10 if you want my upfront opinions about it.
Anyways TD:E feels like the most bland cookie cutter experience asym game i've ever played. I don't know if it's me but I dont feel immersed at all in the game and that's really saying something because for the most part I can really get immersed into games and everything they have to offer.
First thing I gotta say is the art style direction, honestly it's a pretty unique art style but other then that it doesn't really add much and sometimes it looks really cursed on some characters or done poorly. Unlike a game where OM, Forsaken or Die of death they really incorporate the styles all way around having the atmosphere, map design and characters all interreacting with eachother really well. While in TD:E and even in TD it feels like the characters are just stylised with the maps not really lending into the artstyle that much.
Speaking of the maps! They are just so boring and bland, extremely open flat surfaces with not much detailed expect for more open areas and square designs. They aren't even visually appealing and sometimes a little hard to look at with the visual blur or lighting. They feel very half assed or not spent to much time crafting much detail into them so they always feel half-baked to quite bad. (Cough Cough Not Perfect)
Sound design and music is mostly fine but i feel like when Im not in a chase it feels very ok, it dosent immerse me like with OM's Mystic cave soundtrack and the faint noises of the waterfall from a distance. Or even songs like NP being extremely irritating to listen to that made me wanna switch of turning the music.
Animation's of the characters are extremely generic they just walk funnily and use moves and that's it. Nothing more to say but some are cool.
Balancing, jesus christ this game feels so lobsided at times either having really weird balancing decisions (like Charmy) or just the overall how they done some characters completely overshadowing others. The matches feel way to long while being extremely boring outside of chase. Killers seem on the weaker side but maybe i've just gone against bad killers but they seem very much like pushovers (same problem with OM sometimes).
Also dying in this game is the first time where I felt completely nothing, it's like the most ok reaction ever then I just move on. Maybe it's because im not that engaged in the first place but it dosent really matter if I win or die. Which i feel like you wanna build a incentive to wanna push to survive long as possible. But eh whatever maybe it's just a me thing.
Some positive's I completely ADORE the opening animations with the characters running away from the killer in the loading screen or any of the UI in general is really nice looking and they did a great job in doing so. Also the shop is quite nice. There's also a decent tutorial board to tell you all about the characters and DAMAGE! (looking at you OM). So im glad they got that right.
But yeah overall this was the most mid experience ever and I probably wont be playing it again. If you like the game then im really happy for you and you should continue playing it! But for me Ima look for other engaging asym sonic games and continue on with OM.
The amount of deaths ive gotten or seen by amy players stunning the killer for one microsecond when 2011x has someone grabbed is insane. Please please only stun the killer if your stun isnt 1 microsecond or its completely the last resort. HECK even reroll your cards to attempt to make sure you wont cause the other players death or LET THE FUCKING METAL CHARGE
Anyways love yall other good amy players
Out of all my OM matches I believed this has worked 7 times, which isnt alot but jesus it's so funny making people lose you as they are so confuddled then just move on to another target.
Smthing smthin fuck greenhill due to it being to big, smthing smthin this map sucks for everyone on many levels.
Also guess im back to making memes for the community again
TDLR; Fuck greenhill v2
I FUCKING HATE GREENHILL I HATE GREENHILL, so many stupid areas in greenhill that punishes the killer or wastes so much time to try and catch the survivors. The one ledge next to the spring that if you jump across the wall legit allows the survivor get to the other spring incredibly easily while ur stuck halfway having no real way to catch up to them. Had to "paint" out the scenery if anyone else despises that area and knows exactly what im on about.
Fuck greenhill
I LOOK AWAY FOR ONE SECOND AND HE'S ALREADY HALF DEAD, BEING DRAGGED HALF WAY ACCROSS THE MAP. Only to be dead by the time anyone get's there to save him.
(Mostly a angel island thing it seems)
I love you metal mains just please please stay safe from Timmy tickle time
Im in a private server alone and I died but when i spectated i see a person called george??