u/Unable-Answer6264

My take on (state of the) Gameplay and FUT in FC26 overall - whats yours ?

There have been reports that EA has been continuously shadow-patching FC26 as it quietly prepares the ground for FC27. Whether that's the exact cause or not, one thing feels obvious to anyone who's put real hours into the game this cycle: it's getting worse, not better, the closer we get to the next release.

Right now, the game doesn't seem to know what kind of football it wants to simulate. Bounce-backs are absurd, defending is functionally optional, and outscoring an opponent 15+ goals in a single game has been a recurring theme all year rather than a rare anomaly. Goalkeepers swing between two states with nothing in between: either they're unbeatable walls, or they concede everything that comes their way. There's no middle ground, no consistency, no sense that skill or positioning is meaningfully shaping the outcome.

That extremity bleeds into the overall experience. The game is as dumbed-down and beginner-friendly as it's ever been — probably the most forgiving version of the franchise to date. And it's not just a feeling; it shows up directly in results. As a moderately good player, I regularly win games I have no business winning, and just as regularly lose ones I should have controlled easily. Over a large enough sample, that randomness stops looking like variance and starts looking like design. It feels less like playing a football simulation and more like being at the mercy of whatever mood the game engine happens to be in that day.

A friend and I have spent an unreasonable amount of time testing player roles, line heights, and tactical instructions against each other in FUT. The conclusion we kept arriving at, game after game, is that most of this depth is cosmetic. In several matches, we genuinely couldn't tell who was set to a deep line and who was set to an extreme high line just by watching the gameplay — the on-pitch behavior barely diverged. That's a real problem for a game that markets tactical customization as a core pillar of its identity.

It's also worth noting that content creators have every incentive not to point this out. Their business model runs on "new meta tactics" videos — if the underlying settings don't actually change much, that's not a story they're eager to tell.

Even more frustrating: none of this seems to correlate with actual connection quality. My friend and I play each other on hardwired gigabit connections with low pings, and we still get input lag that has no business existing under those conditions. If the netcode were the bottleneck, better infrastructure should fix it. It doesn't. That points to something happening server-side or in how the game is throttling/simulating input rather than a straightforward networking issue.

The inconsistency doesn't stop at input lag — the entire feel of the game shifts depending on where you're playing. Rivals, Champs, and Live Events all seem to run on subtly different physics or pacing, even with identical tactics and identical settings. Some days the game plays like players are wading through mud, animations lagging half a second behind inputs. Other days it's basically FIFA Street at 1.5x speed, end-to-end chaos with no midfield battle whatsoever. You can't build muscle memory or trust your reads when the fundamental speed of the game is a moving target from session to session.

Visually and mechanically, the game still feels like it's stuck a decade in the past. Basic shooting mechanics — and especially free kicks and penalties — either look nothing like real football or are recycled wholesale from previous entries. You get 500 different flashy skill moves at your disposal, but realistic shooting technique, run-ups, and body mechanics are locked behind a small handful of players who have their own bespoke animation sets. Everyone else is stuck with generic animations that have been preserved, seemingly untouched, for close to ten years — and at times they look like they were mo-capped by actors rather than actual professional footballers.

Some of the technical gaps border on absurd for a modern sports title: you still can't hit a curved penalty with the inside of the foot using real power. That's a basic, well-known technique in real football, and it's simply not modeled.

The AI hasn't meaningfully evolved either — it still behaves like it's from the arcade era. Off-ball players run mindlessly to pre-assigned positions with zero situational awareness. A clear example: an attacking player assigned to rest-defense duty during a corner will sprint back to their designated defensive spot immediately, completely ignoring that a transition attack is unfolding in front of them. AI-controlled outfield players — and remember, in any 1v1 match you're always playing with nine of them — show almost no real reaction to the ball or to opponents entering their vicinity. In 2026, the AI still doesn't understand space. It doesn't track threats, doesn't adjust to context, and doesn't make decisions that look like thought rather than scripted pathing.

What separates genuinely great competitive games from mediocre ones is usually that there are multiple viable ways to win. FC26 fails that test almost completely. In practice, you're forced to choose: either you commit to the current "meta" playstyles and formations to unlock the best animations and responsiveness, or you accept being mechanically punished for playing differently. There's no real reward for tactical individuality anymore.

I still remember when matches against different opponents genuinely felt different — when facing someone running an unconventional formation actually changed how a game played out. That variety is largely gone now, replaced by a shrinking set of "correct" ways to play that everyone eventually converges toward.

To me, this game (until major change to its very core) is a dead horse thats been beaten, taxidermied and gets beaten and taxidermied again year after year.

reddit.com
u/Unable-Answer6264 — 15 hours ago

4th Playstyle Evos gone (bug ?)

I had like 7-8 of them. When I scroll through my rewarded evo list the scroll-thumb stops at like 60% of the bar (so it shows it should go down further) with only 2 evos in the top (one of them a 4th playstyle one) and when I keep scrolling it jumps to "there are no available evolutions"

reddit.com
u/Unable-Answer6264 — 3 days ago

To my heavy possession players - show me your tactics.

As someone who rarely has less than 60-65% of possession, often double the passes of my opponents and tries to play real build-up, give and go and in triangles on offense, I want to know how you guys play. Especially interesting: Strategies, roles etc. to defend counters and slowing down the transition. Countering is already fool-proof and heavily incentivized but having the ball a lot and playing in the opponents half increases the risk times 10x. I feel like the AI is p*ss poor especially in transitions, recognition of players to mark and tracking back in general but maybe some of you have found ways to cope with this a little better.

reddit.com
u/Unable-Answer6264 — 4 days ago

Whats the point of the Ball Items...

...when every other game the game will randomly exchange my activated ball for a random one and all of a sudden im playing with this stupid halloween pumpkin or the christmas ball.
The fact that this bug is still a thing end of June 26 shows how much they actually care about the game working properly. They dont.

reddit.com
u/Unable-Answer6264 — 9 days ago

Does FC26 punish possession football ?

I'm a FUT founder, been playing since day one, currently Division 2 in Rivals. I'm no pro, but I know what I'm doing. For years now I've "refused" to play FIFA/FC the way the game has increasingly turned into — just spamming the mechanics and techniques that work purely because of how the game is built, making it feel more and more like FIFA Street with every iteration. I want to play football. As a football nerd, I want to build up my play properly, combine passes, and actually work my way to a goal. I have zero interest and zero fun in these endless transition battles where it's just about who can trigger five runs on the next counter and slip a through ball into space.

But here's the thing I keep noticing, especially in the games I lose: I have more possession, sometimes double or triple the passes my opponent completes, and usually a higher — often much higher — xG. And I still lose, because I run myself into the ground building attacks while my opponent scores what feel like the easiest goals imaginable straight off the counter.

The gaps between the lines are enormous. Whoever's countering can receive the ball deep in their own box and immediately play through with just two or three passes, despite having literally no one ahead of the ball — because the AI just jogs back, doesn't pick up the transitioning attackers, and your own back four just stands frozen in a perfect line at the halfway mark. None of that has anything to do with how rest defense or transition defending actually works in real football.

It bugs me so much that I genuinely tried playing with less possession on purpose, going more direct, all sorts of things — but it's just not my playstyle.

Am I the only one still playing this way, or are there others out there in the same boat? Any tips? Maybe it's just a skill issue, but that doesn't really line up with losing games I'm completely dominating.

reddit.com
u/Unable-Answer6264 — 17 days ago