Idea for VP and casual attack split
As of now, everytime you attack and win, you get VP, but at some point it will make enemy bases more difficult the more you attack, by splitting the system like COC, it would fix that issue
Scout battles, Add an option to scout for bases that's not on the map, when you click on it, it will search for bases to attack (like COC), when you attack these bases you'll get the normal loot but no VP
Ranked battles, each week you'll be able to participate in ranked battles. When you opt in ranked battles, a certain number of player bases (with medals on their icon to differentiate from casual bases) will appear on your map, the number of ranked bases are determined by your ranking (for example low ranks get 5-10 bases, high rank gets 20-30 bases each week), successfully destroying these bases will grant you +2 victory points. You only have a certain numbers of attempt to attack ranked bases (either 3 attempt for each base, or the number of bases + 5 attempt for all bases), everytime you leave a base standing at the end of the week you get -1 VP (for example you only take out 10 of the 20 ranked bases, you get +20 VP for the destroyed bases, but you get -10 VP for the bases left standing), ranked bases will despawn after the end of the week, and a new set will spawn (if you participate), if you don't participate after 2-3 weeks in a row, 10% of your VP is deducted from your rank
On ranked defense, any successful defense will grant you +1 VP (or +2), but any failed defense will grant you -1 VP
if you decided to not participate in ranked battles, the normal player bases that appears on your map will not deduct VP from your rank, and attacking them will not affect their VP or your VP, the levels are determined by your own level instead of VP
Bases that spawns on the map no longer deducts VP from your rank
The VP required for each rank will be readjusted so it doesn't take too much rank battles to rank up
Ranked battles will have its own base layout (similar to COC) that you can choose so you don't have to use the same bases from your casual, defensive statues and engravings are boosted for free on ranked, any prototype defenses that expires during the ranked battles will stay active until the end of the week (only applies to ranked base, prototypes will still disappear on your casual base)
If you have any thoughts or more ideas, feel free to leave it in the comments
About SG-63 Firecrab
I think it's kinda of a downgrade from base scorchers due to it's pathing to prioritize hitting mines, so sometimes it dies more quickly than a normal scorchers because it went too deep inside mmffgghh~~ the base, even with more damage it's still not worth it imo