u/Upset_Rest_6116

▲ 0 r/StarfieldPS5+1 crossposts

This Mod Load Order is Working 👍🏻🤞🏻

Pre-patch mod load order turned to trash after the patch. Crashed every 10-15min, buildings wouldn’t render, failed saves, etc. Took about two hours of trial and error but finally got my mods in order. Been running smooth, no crashes, no issues whatsoever for almost 6hrs consecutive playtime. Sharing it and console details with all my fellow Starborn hoping it works for you.

Console:
2nd gen fatty
Game settings:
+35% XP
Save on Rest OFF
Save on Wait OFF
Save on Travel ON*
Save on Pause 30min
Frame Rate Target 60
VSync OFF*
Prioritize PERFORMANCE

*Save on Travel was a personal preference but the goal was to have as few auto-saves as possible. VSync ON made things worse graphically so I turned that garbage off.

Things I did during trial and error that seemed to have made a huge difference:

  1. Grabbed the vanilla Frontier and flew to space. Manually saved the game while in space overwriting the autosave. Exited to menu.
  2. Disabled all existing mods then deleted them.
  3. Deleted all but the manual save, loaded that save, then manually created a new vanilla save while in space. Uploaded that to the cloud.
  4. Deleted Starfield, then reinstalled Starfield (clears out Creations cache doing so and provides clean post-patch install)
  5. Redownloaded the Creations I wanted one at a time.
  6. Once all were downloaded I began placing them in the order pictured. I would only move 2 or 3 at a time then back out to menu and let Creations update.
  7. With all downloaded Creations enabled I loaded the vanilla save.
  8. Once in game I landed on Venus, slept 24hrs, flew to space, and created a manual save overwriting the autosave just created. Now I had two saves, one vanilla and one modded.
  9. While in game, anytime an autosave was created I stopped and overwrote it with a manual save.
  10. Always loaded the manual save.

Screenshots of MLO are numbered and in comments.

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u/Upset_Rest_6116 — 7 days ago

Post-patch mod LO, share your screenshots

Had me a nice stable mod load order pre-patch. All DLC functioned, all Creations functioned, averaged 8-10hrs gameplay before crash on save.

Post-patch all hell breaks loose 😂 Buildings won’t render, NPCs lose voice, NPCs stare at walls, screen tearing, invisible wall at Falkland, LO is officially trash

If you have a functioning stable LO post some picture of it! Let’s help each other.

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u/Upset_Rest_6116 — 7 days ago

Mod/Crashing issues? Try these tips

PSN ID: AlphaBack

Nuggets of knowledge…

*Creations is not communicating correctly with Bethesda.net to save your mod load order to their server so don’t even try it. Waste of time. Confirmed by Bethesda.

*The game/ps5 will remember your mod load order so set it and back out.

*If you’ve altered a mod load order always choose CURRENT when asked after selecting a game save to load.

Booting your ps5 into safe-mode and clearing cache then rebuilding the database will help performance but to be truly clean…

  1. disable and delete your mods
  2. load into your save file (choose no when prompted to download missing mods)
  3. create a new fresh save file…not a quicksave
  4. delete Starfield (but not your saved game data)
  5. run safe-mode cleaning
  6. reinstall Starfield and go to Creations, mod load list should be empty
  7. back out of creations, load your clean saved game file, fly to a system with NO DLC OR MOD AFFILIATION (that means no Sol, no Alpha Centauri, no Wolf, no Porrima, no Volii, NOTHING) and stay in space. Manually create a new save file. Quit to menu.
  8. go to Creations, library, redownload your mods one at a time. Let it download completely before backing out and selecting another. IF YOU CRASH DURING DOWNLOAD GO BACK INTO CREATIONs MOD LOAD AND DELETE THAT MOD if it’s there. Repeat.

*Mods are gonna crash the game, can’t stop it…”yet”, but the goal is to make it manageable.

*Stable mod load order requires two things. Compatibility and dependency. Pay attention to the mods descriptions/instructions.

The Fallout mod load order template is good to follow but Pay attention to the mods descriptions/instructions. Some mods will be an overhaul despite not labeled as such. File size and what the mod does will be the tell.

**Now…**here’s where the “yet” comes into play and if you’ve invested a lot of outpost or ship creation time this is going to hurt…Passing through the Unity after setting your mods will compress/restructure ALL the files for the universe, rebuilding the universe from scratch WITH the mods and 99% of your game crashing will stop.

reddit.com
u/Upset_Rest_6116 — 11 days ago