
Why were these 7 Locations removed from the Crimson Cup? 🤔
The Origins team recently announced that 7 Locations will be disabled for the Crimson Cup tournament because they consider them particularly RNG-heavy:
🚫 Junkyard
🚫 Cloning Lab
🚫 Reflecting Pool
🚫 Amplifying Amphitheatre
🚫 Giant's Beacon
🚫 The Colosseum
🚫 Nostradamus' Call
For anyone wondering what makes them so swingy:
🗑️ Junkyard — Both players discard a random card.
🧬 Cloning Lab — Playing a character here fills the remaining spaces with copies of it.
🪞 Reflecting Pool — Playing a character here copies it in another location.
💥 Amplifying Amphitheatre — All damage dealt here is doubled.
🏔️ Giant's Beacon — Draw your highest-cost card and set its cost to 1.
🏟️ The Colosseum — Characters here have Double Attack.
🔮 Nostradamus' Call — At the start of round 6, both players' decks are destroyed.
I can understand why some of these might be too swingy for a competitive tournament, especially when a single Location can completely change how a game plays out.
What I'm more curious about is whether all 7 really belong in the same category.
Some feel like pure RNG, while others seem more like powerful strategic effects that simply create very high-impact situations.
👀 Which one do you think is the biggest problem?
Would you rather see these Locations banned, reworked, or eventually brought back into competitive play?