I'm a Mail Carrier on a Route That Doesn't Exist on Any Map | Entry 5 : The Motel
Entry 1: Room 10 | Entry 2 : The Produce Stand | Entry 3 : The Playground | Entry 4 : The Red Church
I wanted to tear into the package the second Wren handed it to me.
I really did.
But after everything that had happened that day, after nearly wandering into the Red Church because I was too exhausted to think straight, I knew better. Curiosity had already gotten me into enough trouble. Whatever Rusty had sent me could wait until morning.
Sleep came first.
Or at least, that was the plan.
The next day's Route was thankfully uneventful.
Well... mostly.
There were children at the playground again.
"Children."
They stopped what they were doing to watch me drive past. I did my best to ignore them, but that's easier said than done when half a dozen tiny pairs of eyes are following your every move.
The Porch Man also tried talking to me.
He's a story for another time.
Because as strange as those things were, they'd been completely overshadowed by the small brown package waiting for me at home.
And trust me.
We need to talk about what Uncle Rusty sent.
I bribed Wren and the boys with a hundred dollars to spend the afternoon at the town pool, followed by ice cream at The Scoop.
Don't ask.
It's our local newspaper office and ice cream parlor.
Times are hard.
And weird.
Once the house was finally quiet, I carried a glass of homebrewed raspberry tea out to the porch and settled into Rusty's old rocking chair.
My hands were shaking.
I wasn't sure if it was nerves or anticipation.
Probably both.
I turned the package over one last time before carefully peeling back the tape.
Inside was a small leather field notebook.
It was well worn and obviously well loved. The leather had darkened with age, the corners were rounded from years of being shoved into pockets, and the elastic band meant to keep it closed had long since given up.
Pressed into the lower corner of the cover were two familiar initials.
R.C.
I smiled despite myself.
I'd seen that notebook a thousand times growing up. Rusty always kept it tucked into his back pocket whenever we were hiking, fishing, or camping. Every now and then I'd ask what he was writing in it, and he'd always give me the same answer.
"It's just where I keep things I don't want to forget."
I carefully opened the cover.
The first thing I noticed wasn't what was written inside.
It was what was missing.
Nearly every page had been torn out.
Not neatly, either. Whoever had done it hadn't bothered to preserve the notebook. Jagged strips of paper still clung to the binding where page after page had once been.
I let out a disappointed sigh.
"Well... that's unfortunate."
I thumbed through what remained, hoping to find something, anything, that had been spared.
The first surviving page made me smile.
>Forgot my lunch again.
Mrs. Alder noticed before I did.
Owe her raspberry jam.
I laughed quietly to myself.
That sounded exactly like Rusty.
He had an uncanny ability to forget anything that wasn't bolted down, and Mrs. Alder had apparently been looking after him long before she'd started leaving me iced tea.
A few more torn pages later, another entry caught my eye.
>Alistair still swears he heard birds this morning.
I haven't had the heart to tell him I haven't seen one in weeks.
I read it twice.
Then a third time.
Who was Alistair?
And what birds?
I couldn't remember the last time I'd seen so much as a sparrow on the Deep Route, but I'd never thought much about it. Plenty of places out there felt... quiet.
The Route had always been strangely quiet. I couldn't remember hearing birdsong out there, but I'd never really questioned it before.
Now I couldn't stop wondering why Rusty had.
Still, something about the way Rusty had written it made it sound as though the birds disappearing wasn't normal.
He had an uncanny ability to forget anything that wasn't bolted down, and Mrs. Alder had apparently been looking after him long before she'd started leaving me iced tea.
The next surviving page was mostly filled with little reminders.
>Pick up lantern fuel.
Fix fishing reel.
Need more coffee.
I smiled.
Now that was the Rusty I remembered.
I flipped another page.
>She says these flowers only grow near the bridge.
I still think she's messing with me.
I frowned.
No name.
Just...
she.
Bridge flowers?
I couldn't remember seeing anything unusual near the bridge, but then again, I wasn't exactly in the habit of stopping to admire the scenery on the Deep Route.
I turned another page.
More jagged edges.
More missing pieces.
Then another surviving note.
>The Widow sent me with blackberry pie today.
Shared half of it with Rett.
He pretended he didn't want any.
I smiled despite myself.
She'd absolutely send him home with pie.
Room 14 asked if I'd found the girl yet.
>When I ignored her, she claimed she'd seen her in Room 22.
I'm not an idiot.
The last surviving page was little more than two hurried lines.
>Alistair's still holding onto it for me.
Probably for the best.
I closed the notebook and leaned back in the rocking chair.
The afternoon breeze stirred the leaves overhead, carrying with it the faint scent of fresh-cut hay from somewhere down the road. Normally, it was one of my favorite smells.
Today I barely noticed it.
Who was Alistair?
Who was "she?"
Why had Rusty bothered writing down that there weren't any birds anymore?
And what exactly was someone holding onto for him?
I had more questions now than I did before opening the package.
I suppose I should've expected that.
Rusty never was very good at giving straight answers. Even when I was little, asking him a simple question usually turned into a story about fishing, camping, or the time he accidentally got chased up a tree by an angry goose. Somewhere in the middle, I'd usually forget what I'd asked in the first place.
I smiled to myself.
Some things, apparently, never changed.
I thumbed through the notebook one more time, hoping I'd somehow missed another surviving page.
No such luck.
Just jagged edges where dozens of pages had once been.
Whoever had torn them out hadn't been selective.
They'd taken almost everything.
I closed the notebook and rested my hand on the worn leather cover.
I didn't know what any of it meant.
Not yet.
But I knew one thing for certain.
The next time I drove through the motel, I wasn't just going to see twenty-eight rooms.
I was going to see the place where Rusty had spent years of his life.
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The motel is one of the oldest stops on the Deep Route.
It's also one of the easiest to underestimate.
At first glance, it's exactly what you'd expect from a forgotten roadside motel somewhere in the middle of nowhere. Two aging buildings sit in a shallow V around an abandoned lobby, their faded paint and rusting railings suggesting they gave up attracting customers decades ago.
Most people see an empty motel.
I did too.
At least, I used to.
After reading Rusty's
notebook, I couldn't stop wondering how many of those rooms he'd stood outside. How many conversations he'd had on those walkways. How many names I'd just read belonged to people I'd unknowingly passed dozens of times.
For the first time...
I started paying attention.
I think now's a good time to talk about the motel.
>The Hollow Creek Motel : Location
First documented during Eleanor Chapman's route in the summer of 1956. According to her notes, there wasn't a motel at the beginning of the week. By Tuesday afternoon, a two-story roadside motel occupied the clearing as though it had always been there.
>No county records exist documenting its construction. No owner has ever been identified. The motel has remained ever since.
>It consists of two residential wings connected by a central lobby building.
>The West Building contains Rooms 1 through 14.
>The East Building contains Rooms 15 through 28.
>There are twenty-seven rooms.
>Do not concern yourself with the discrepancy.
>Not every room is occupied.
>Do not assume a vacant room will remain vacant.
>Additional Addendum : The vacancy sign turns on every evening. I've never seen anyone replace the bulbs. (1957 S.B.)
>Additional Addendum: New rooms don't appear. They simply become occupied. I've learned not to ask which is worse. (1979 T.E.)
You've heard me mention Room 10, Room 14, and Mr. Finch enough that you're probably picturing some massive hotel.
It isn't.
The motel is actually broken into three sections. There's the West Building, the East Building, and, sitting between them like an awkward handshake, the old lobby.
Calling it a lobby feels generous.
It's an empty shell with a faded front desk, a few broken chairs, and a soda machine that hasn't worked since before I was born I’m sure. I don't think I've ever seen anyone go inside. Honestly, I'm not sure you can.
The two buildings angle inward slightly, forming a shallow V with the lobby tucked between them. From the parking lot, you can see almost every exterior door at once.
Which is probably why the residents spend so much time watching each other.
There are twenty-seven rooms in total.
Yes.
I know what I just said.
The room numbers go from 1 to 28.
No, nobody skipped a number.
And yes, I can count.
We'll get to that.
For now, let's start with the west building.
Many of the rooms are vacant. At least, I think they are.
Rooms 1 and 2, for example, have been empty for as long as I've been delivering the Deep Route. Every now and then I'll glance through the windows as I walk by. Dusty curtains. Faded wallpaper. Nothing that suggests anyone has lived there in years.
As far as I know, they're just empty.
Room 3 is a little different.
I've talked about it before. The room itself is an entity, though it's surprisingly well-mannered as long as you remember one very important detail.
The door is friendly.
The room is not.
Today's door happened to be a terracotta-colored mid-century design with three narrow windows running down one side. Beautiful craftsmanship, really. Unfortunately, the windows were about as useful as a brick wall. You couldn't see inside.
Whoever—or whatever—was inside, though…
I've never been entirely convinced they couldn't see out.
Room 4 is vacant.
Room 5 belongs to someone with what I can only describe as a spectacular online shopping addiction. I don't think I've delivered fewer than three packages there in a single day, and around the holidays I sometimes have to stack them in front of the door like I'm building a tiny cardboard fortress.
I've never actually met the resident.
The packages just... disappear.
Room 6 used to have someone living there.
That was long before I started carrying the Route.
Then one day...
They simply stopped answering the door.
The Policy Manual still contained the original entry.
>Room 6: Resident
Deliver all mail through the mail slot.
Knock once.
If the resident answers, you may hand them their mail directly.
The resident occasionally offers butterscotch candy. Acceptance is at the carrier's discretion.
>Addendum : Resident has become more sporadic in answering the door. Wait a full minute after knocking before departing. (1998 M.O.)
>Additional Addendum : Resident no longer answers the door. (2005 A.B.)
>Additional Addendum Room declared vacant until further notice. (2006 A.B.)
Rooms 7 through 9 are vacant.
Room 10...
Well, I think we're all acquainted with Mr. Creepy Fingers at this point.
Room 11 belongs to who I've affectionately dubbed The Cat Lady.
Honestly, she's lovely.
Middle-aged, endlessly cheerful, and responsible for what I can only assume is keeping at least three different yarn companies in business. Every week I deliver another box full of crochet hooks, skeins of yarn, or patterns she probably could've found online for free.
One afternoon she offered to crochet matching winter hats for my boys.
It was a genuinely sweet gesture.
Unfortunately, she was also wearing enough cat hair to knit a third hat herself.
I politely declined and blamed it on one of the boys having a cat allergy.
She gasped.
"Oh, the poor thing."
Then spent the next five minutes telling me all the ways cat allergies could supposedly be cured.
Here's the strange part.
I only ever see one cat.
It's usually stretched out in a sunny spot somewhere around Room 11, completely unbothered by the world. Sometimes it's orange. Sometimes it's gray. Sometimes it's missing an ear, sometimes it has both.
It's never the same cat.
At least...
I don't think it is.
The Cat Lady insists she's only ever owned one.
Whenever someone mentions seeing a different cat, she just laughs and says,
"I don't know what all of you are talking about."
Maybe she's right.
Or maybe...
I've just never been very good at telling cats apart.
Rooms 12 and 13 are vacant.
Room 14...
Well, we've already met our resident gossip.
As usual, she was perched outside her room with that same pleasant smile, watching everyone who came and went as though she'd appointed herself motel manager sometime around 1983.
I've stopped wondering how long she's been sitting there before I arrive.
Whatever Room 14 had to say that day, I wasn't in the mood to hear it. I turned around and took the long way instead.
Room 15 marked the beginning of the East Building and belonged to the woman I privately referred to as The Moving Lady.
She was harmless enough.
Every time I saw her, she was surrounded by moving boxes. Some she'd be carefully taping shut, others were already stacked neatly outside her door waiting to be shipped somewhere. She always smiled, always waved, and always told me the same thing.
"I'm finally moving out tomorrow."
Tomorrow, however, never seemed to arrive.
Several months on the Route had taught me that her boxes came and went, but she never did.
I don't know why, but she always made me a little sad.
She reminded me of someone who desperately wanted to leave but simply... couldn't.
Rooms 16 and 17 were vacant.
Room 18 belonged to Mr. West.
He was probably in his mid-thirties, though the permanent exhaustion written across his face made him look older. Nearly every week I delivered travel brochures, airline vouchers, hotel advertisements, and enough vacation catalogs to keep an entire travel agency in business.
He accepted every last one with a polite smile.
Then he went back inside.
As far as I know...
Mr. West has never gone anywhere.
Honestly, with the way he always looked, I think he deserved a vacation more than anyone on the Route.
Room 19 is vacant.
Then there's Room 20.
Or rather...
There isn't.
I'd mentioned earlier that the motel somehow has twenty-seven rooms despite the numbers going all the way to twenty-eight.
This is why.
Between Rooms 19 and 21, where there should be another door and another window, there's only a blank stretch of faded siding.
No door.
No window.
Nothing.
If you catch it in the right light, though, you can make out the faintest outline. A rectangle where a door once stood. The ghost of a window beside it. It's almost as though someone had simply... erased the room.
Not demolished it.
Not boarded it up.
Erased it.
As far as the Manual is concerned, there has never been a Room 20.
I don't know whether that's comforting or deeply unsettling.
Either way, I never linger there longer than I have to.
Room 21 is vacant.
And with that, we reach the second floor of the East Building.
In my opinion…
It's where the motel starts getting interesting.
Room 22 is one you have to be especially careful around.
Most of us just call it The Senses Room.
Nobody's ever come up with a better name, and honestly, I don't think anyone wants to spend enough time near it to try.
The Manual does a much better job explaining it than I ever could. It's also one of the longer entries, so... bear with me.
>Room 22 : Entity
Nicknamed The Senses Room.
The room itself has never appeared unusual. Most days it looks like any other room in the motel.
Do not let that reassure you.
The room has been known to imitate each of the five senses.
You may hear someone calling from inside.
You may smell smoke, flowers, perfume, or something rotting.
You may see movement behind the curtains.
You may feel unusual heat or cold coming from beneath the door.
You may taste something familiar or horrifying.
None of these occurrences should be acknowledged.
If you have a delivery, knock once, leave it on the welcome mat, and continue on your route. If no one answers, consider the delivery complete. Do not wait. Do not knock a second time.
If the room attempts to get your attention through one of your senses, continue walking.
Do not investigate.
Do not enter.
>Addendum: The room doesn't always choose the same sense. Pay attention to which one it's using. (1957 S.B.)
>Additional Addendum: I heard a woman screaming for help. I woke up six hours later lying on the welcome mat.
I thought I'd gotten lucky. I wasn't. (1977 T.E.)
>Additional Addendum: I still hear her. No one else does.
If the room takes one of your senses...It leaves something behind. (1982 T.E.)
We know and love Room 23. Mr. Finch wasn't out today either. I couldn't help feeling a little disappointed. I'd been hoping to ask him more about Uncle Rusty, but he hadn't been outside since our last visit.
Rooms 24 through 26 are Vacant.
Room 27, however, is another story.
>Room 27 : Entity
Nicknamed The Window Room.
From the walkway, Room 27 appears vacant.
It is not.
The room's only known feature is a single uncovered window.
If you glance in, you’ll see a different location.
Sometimes nearby.
Sometimes impossibly far away.
Sometimes places that no longer exist.
From what I can tell, no carrier has ever been foolish enough to step inside Room 27.
Given what the window alone is capable of...
I think that's probably for the best.
Other than Room 10, the resident of Room 28 unnerves me more than anyone else at the motel.
He's the Photographer.
He's always taking pictures.
Not of the motel.
Not of the woods.
People.
More specifically, carriers and the occasional lost traveler.
I've never seen him up close.
Whenever he appears, he's always just out of reach.
Sometimes he'll crack his door open just enough to photograph you delivering mail a few rooms down.
Sometimes you'll catch him through the window as you pull into the parking lot.
The worst was seeing him half-hidden behind a tree near Mr. West's place, camera pointed directly at me.
By the time I looked again...
He was gone.
The photographs are the unsettling part.
He leaves them taped to the lobby door the following day.
At first glance, they look perfectly ordinary.
Until you notice what you missed.
The first one he left me showed me stepping out of Rusty's Jeep during a light snowfall.
Standing directly behind me was Wren.
Her mouth stretched impossibly wide in a silent scream.
Of course...
There hadn't been anyone there.
Another photograph showed me delivering a package to Room 5.
Way down the road, barely visible between the trees, stood something impossibly tall.
Too thin.
Too still.
I never saw it that day.
I'm glad I didn't.
The Manual mentions similar photographs dating back to the early seventies. No carrier has ever managed to speak to the Photographer. No one has ever caught him taking the pictures.
And, as far as anyone can tell...
Nothing bad has ever come from them.
You can throw them away.
Burn them.
Rip them into pieces.
The next time he photographs you...
He simply leaves another one.
>Room 28 : Resident
Nicknamed The Photographer.
The resident may photograph carriers during deliveries.
Do not approach.
Do not wave.
Do not attempt to locate him.
Photographs are typically left taped to the lobby door the following day.
Inspect them if you wish.
Destroy them if you wish.
Neither action appears to matter.
The photographs often contain people, places, or objects that were not present when taken.
Do not assume the photograph is incorrect.
>Additional Addendum: I've stopped looking for what's wrong in the pictures. Eventually, you'll always find something. (1992 C.W.)
>Additional Addendum: Smile if you want. You won't like what smiles back. (2014 A.H.)
That was the motel. It was usually my longest stop on the Route, and today had been no different.
I had just set my satchel on the passenger seat when movement caught my eye.
Mr. Finch stepped out onto the second-floor walkway.
Binoculars hung around his neck. A small notebook was tucked beneath one arm, and in his hands was what looked to be another birding field guide.
I smiled despite myself.
Of course.
Another bird book.
I leaned against the Jeep for a moment, watching him flip absentmindedly through the pages.
Birds.
Birdwatching.
Finch.
...
Finch.
My smile slowly disappeared.
Birding guides.
Binoculars.
A. Finch.
I stared at him.
"...No way."
There was no way I'd missed something that obvious.
Unless…
My heart lurched.
I hurried back across the parking lot, taking the stairs two at a time.
"Mr. Finch!" I called.
The poor man nearly jumped out of his skin. His binoculars slipped from his shoulder as he turned toward me, eyes wide with surprise.
"Oh!" He laughed nervously, steadying himself with one hand against the railing. "Miss Callahan... you gave me quite a fright."
I stopped a few feet away, trying to catch my breath.
I looked from him... to the field guide in his hands... then back again.
There were a hundred questions racing through my mind.
Only one of them managed to make it out.
"I need to talk to you."