
WDH Masterclass Ep 2: Blood in the Streets (+ City Watch upgrades & Homebrew)
Hey y'all! Here is the follow up to Episode 1 on the Yawning Portal. Leaving the Yawning Portal the Party hits the streets and we start orienting the party from the Castle Ward to the Dock Ward looking for Floon who was last seen in the Skewered Dragon, but first we need to have them see the turf war between the Zhentarim & Xanathar Guild. Waterdeep is a big city and keeping the party on track while setting up the sandbox can be tricky, so I give some advice on how to navigate it all, including:
Navigation & Mapping Tools: How to use Tych’s interactive maps and regional handouts to orient players as they move from the Castle Ward to the Dock Ward.
The Walking Statues of Waterdeep: Using the statues (like the Honorable Knight) as "Chekov's guns" to demonstrate the power of the Blackstaff, Vajra Safahr.
Lore Mining for NPCs: Deep dives into the relationships between Vajra Safahr, Renaer Neverember, and Laeral Silverhand, drawing from the Blackstaff Tower novel.
Upgraded City Watch Homebrew: Introducing "Laeral's Blessed Beat Sticks" (enchanted non-lethal clubs) and a custom Watch hierarchy featuring NPCs like "Constable Kowalski", "Captain Kronch" and a reimagined "Lord Commander Bob Staget".
The BEAKON Emergency System: A magical blue-firework beacon system used to summon the Griffin Cavalry, discouraging "murder hobo" behavior while adding flavor to the city's defenses. Urgency in the Sandbox: Why the timeline for finding Floon Blaagmar is critical, including the risk of an Intellect Devourer if the party takes a long rest.
Dock Ward Worldbuilding: Setting the scene during the Fleetswake Festival and describing the rundown atmosphere of the Mistshore area.
Running the "Blood in the Streets" Encounter: Tips for describing the crime scene and introducing custom NPCs like the corrupt Constable Kowalski to highlight the Zhentarim/Xanathar war.
Zhentarim Splinter Factions: Explaining the difference between Manshoon’s zealots and Davil Starsong's "good" Zhentarim to provide nuance to the street war.
City Watch Tactics & Law Enforcement: Advanced Watch combat tactics (web arrows, metallic nets) and the use of magic like Zone of Truth and Speak with Dead to create a high-verisimilitude legal system.
The "Mimicmobile" & Shop Funnels: Introducing a Rickshaw driver NPC with a mimic-like carriage and using Old Xoblob’s Shop as a mandatory funnel to find the unicorn necklace clue before hitting up the Skewered Dragon.
P.S. Y'all should check out our Community Resources Compendium if you haven't already, it's got everything the MegaThread had but all the more recent stuff from the last 6 years of homebrewery :)