u/VicariousVentures

WDH Masterclass Ep 2: Blood in the Streets (+ City Watch upgrades & Homebrew)

WDH Masterclass Ep 2: Blood in the Streets (+ City Watch upgrades & Homebrew)

Hey y'all! Here is the follow up to Episode 1 on the Yawning Portal. Leaving the Yawning Portal the Party hits the streets and we start orienting the party from the Castle Ward to the Dock Ward looking for Floon who was last seen in the Skewered Dragon, but first we need to have them see the turf war between the Zhentarim & Xanathar Guild. Waterdeep is a big city and keeping the party on track while setting up the sandbox can be tricky, so I give some advice on how to navigate it all, including:

  • Navigation & Mapping Tools: How to use Tych’s interactive maps and regional handouts to orient players as they move from the Castle Ward to the Dock Ward.

  • The Walking Statues of Waterdeep: Using the statues (like the Honorable Knight) as "Chekov's guns" to demonstrate the power of the Blackstaff, Vajra Safahr.

  • Lore Mining for NPCs: Deep dives into the relationships between Vajra Safahr, Renaer Neverember, and Laeral Silverhand, drawing from the Blackstaff Tower novel.

  • Upgraded City Watch Homebrew: Introducing "Laeral's Blessed Beat Sticks" (enchanted non-lethal clubs) and a custom Watch hierarchy featuring NPCs like "Constable Kowalski", "Captain Kronch" and a reimagined "Lord Commander Bob Staget".

  • The BEAKON Emergency System: A magical blue-firework beacon system used to summon the Griffin Cavalry, discouraging "murder hobo" behavior while adding flavor to the city's defenses. Urgency in the Sandbox: Why the timeline for finding Floon Blaagmar is critical, including the risk of an Intellect Devourer if the party takes a long rest.

  • Dock Ward Worldbuilding: Setting the scene during the Fleetswake Festival and describing the rundown atmosphere of the Mistshore area.

  • Running the "Blood in the Streets" Encounter: Tips for describing the crime scene and introducing custom NPCs like the corrupt Constable Kowalski to highlight the Zhentarim/Xanathar war.

  • Zhentarim Splinter Factions: Explaining the difference between Manshoon’s zealots and Davil Starsong's "good" Zhentarim to provide nuance to the street war.

  • City Watch Tactics & Law Enforcement: Advanced Watch combat tactics (web arrows, metallic nets) and the use of magic like Zone of Truth and Speak with Dead to create a high-verisimilitude legal system.

  • The "Mimicmobile" & Shop Funnels: Introducing a Rickshaw driver NPC with a mimic-like carriage and using Old Xoblob’s Shop as a mandatory funnel to find the unicorn necklace clue before hitting up the Skewered Dragon.

P.S. Y'all should check out our Community Resources Compendium if you haven't already, it's got everything the MegaThread had but all the more recent stuff from the last 6 years of homebrewery :)

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u/VicariousVentures — 7 days ago

New Dragon Heist Masterclass series; a video walkthrough for each location in WDH, starting with Yawning Portal. (Chapter 1 Playlist now Live)

Hey fellow Dragon Heist DMs!

I’ve been creating a heavily expanded Waterdeep: Dragon Heist for my own table, and I recently started a new longform video series where I walk through the campaign chronologically, section by section, from a DM prep perspective giving video clip examples along the way.

The first video is focused on Chapter 1: The Yawning Portal, and it breaks down how I would actually run the opening of the campaign at the table, including:

  • Briefly on what to prep before session one (skip to 31:00 to go straight to the Yawning Portal walkthrough proper)
  • Which NPCs are most useful to have present early (Friendly Faces, Factions etc)
  • How to make the bar fight and troll encounter feel more cinematic
    • Also how to introduce Davil and the Doom Raiders, explain the Zhent splinter faction via Yagra, and giving the Elf Killer quest
  • How to use the tavern as a launchpad for factions, future plot hooks and revisiting the tavern as a quest/info hub, Ch 2 side quests, etc)

The goal of the series is not just to recap what the book says, but to talk through the actual DM decisions behind the scenes: what to emphasize, where to foreshadow, how to make NPCs useful and how to make the campaign feel more connected from the very beginning. After I cover these individual location guides I'll be covering things like how to run the heists from the Alexandrian mix as well as pairing videos alongside my Villain guide write-ups.

And of course all of these videos are supplemented by the many free companion guides and GDrive notes available on my Patreon for free (or just give this subreddit a search for any of my previous posts)

And for anyone currently prepping or running Chapter 1: what part of the opening gave you the most trouble? The Yawning Portal NPC overload? The bar fight? Making Volo feel natural? Getting the players to care about Floon? I’m curious what other DMs struggle with most in this section.

P.S. This first video is going to be the longest video by far (aiming for each follow up one to be 30 min long), but I could have easily gone on for a couple more hours just focusing on follow up visits to the YP and diving into the different homebrew things we did with the menu, the NPCs, side quests, etc etc.

P.P.S. Any comments/suggestions on the CH 1 videos will be addressed in follow up videos for things I missed :)

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u/VicariousVentures — 14 days ago