Any changes on hunger/thirst coming with 1.0?
Booted the game to get a refresh of basic mechanics before 1.0 drops.
I started a world in 'survival' difficulty, which so far feels great, but one thing that is bothering me is the lack of hunger/thirst indicators.
As far as I can tell, there are no hunger indicators on the UI, so you only know if you need to eat if a message pops up sometimes below saying something like "you're getting hungry", and if you miss that, the next indicator is your health dropping very suddenly.
I quite enjoy hunger/thirst mechanics, but the way this is implemented in terms of indicators seems a bit weird and makes it not really enjoyable because of it.
I've looked around and didn't find anything obvious. Is there any changes on this coming with 1.0 that would make it better?