Una pequeña ayuda de juego para Palatine, el juego de rol de alta política sci-fi
▲ 4 r/RolEnEspanol+1 crossposts

Una pequeña ayuda de juego para Palatine, el juego de rol de alta política sci-fi

Esto es una pequeña expansión para vuestras partidas de Palatine, el juego de rol de ciencia ficción de alta política: una nueva zona de Neo-Terrax y sus crisis potenciales.

DISTRITO INDUSTRIAL 5200-CJ43

El Distrito 5200-CJ43 se ha desarrollado alrededor de la zona que antes ocupaba la megaciudad de Nueva Pelbrey. Las enormes perforadoras mineras en la superficie del planeta provocaron el colapso de la zona, sepultando a más de 12 millones de personas y dejando un gran cráter lleno de escombros y ruinas. Los valiosos minerales que se pretendía extraer con las perforaciones aún se encuentran allí, por lo que las corporaciones mineras comenzaron rápidamente a construir nuevas fábricas en la zona para procesarlos, a pesar del terreno inestable.

Con el paso de los años, una nueva ciudad ha crecido en el cráter, extendiéndose en las profundidades a muchos niveles bajo la superficie. Los edificios corporativos, equipados con sistemas antigravedad, flotan sobre un mar de barrios marginales, mientras que en la superficie, las condiciones de vida son mucho más precarias. Las plantas industriales procesan el mineral y lo exportan a otros planetas a un ritmo que convierte a este distrito en uno de los más productivos de Neo-Terrax, a pesar de que los frágiles cimientos de las factorías se hunden rápidamente en el polvo y edificios enteros desaparecen en las profundidades. La vida es dura en los niveles inferiores del distrito debido a los frecuentes deslizamientos de tierra en el enorme complejo minero. El crimen y la violencia son habituales, y muchas zonas están bajo el control de los jefes criminales locales.

CRISIS

Estas son algunas crisis diseñadas para el Distrito Industrial 5200-CJ43, pero que pueden adaptarse fácilmente a tu propio escenario.

¡En pie, famélica legión!:

Los trabajadores se han organizado en sindicatos para luchar por sus derechos.

Nivel 1: Malestar general entre los trabajadores desde los últimos recortes presupuestarios.

Nivel 3: Cada vez que un jugador obtenga un Punto de Influencia, tira 2d6: Con un 10 o más, el jugador obtiene la Influencia. Con un 6 o menos, la huelga ha interceptado la carga y no se obtiene Influencia. Con un 7-9, la Influencia estará disponible en el siguiente ciclo, a menos que el jugador gaste un Punto de Influencia en Política, Salud o Finanzas.

Nivel 5: Los sindicatos controlan el Distrito. Elige tres tipos de Influencia entre burocracia, crimen organizado, medios de comunicación, policía, política, colonias exteriores o flota espacial. Cada vez que un jugador obtiene uno de estos objetos, debe pagar un Punto de Influencia en las Finanzas para conseguirlo. Una vez por ciclo, los jugadores pueden gastar un punto de Recursos para aumentar la Felicidad en un punto.

Obsolescencia no programada:

Ubicadas a diez kilómetros bajo la superficie, las operaciones mineras funcionan con un reactor de fusión antiguo y completamente obsoleto que no ha recibido mantenimiento durante años.

Nivel 1: Aumento de los informes de cortes de energía en las minas. Incremento en el número de accidentes relacionados con la radiación.

Nivel 3: Plaga de mutantes. Bandas de criaturas irradiadas, apenas humanas, acechan en los túneles atacando a los mineros. Disminuye la Felicidad en un punto.

Nivel 5: Apagón total. La maquinaria de soporte vital falla y miles de trabajadores mueren en la oscuridad. Disminuye la Población en un punto. La producción de minerales se interrumpe, afectando a otras industrias, y a partir de ahora, deberá importarse de otros planetas.

warbriel.itch.io
u/Warbriel — 11 days ago

Playing with the bad guys in Space Knights

Recently, I have come back to the origins and GMed some Space Knights (instead of Super Space Knights) for some fans in Discord. And it works well: after so many expansions, I had forgotten how compact the original game was. There’s space for a lot of hacking and house rules, but just with the 12 pages of the original document you have for many hours of campaigning ruthlessly against the enemies of the Dominion.

Space Knights ](https://warbriel.itch.io/space-knights) is a little (15 pages) ttrpg) thar puts players in control of whole armies and makes them fight alien invaders threatening the Dominion of Humankind (very Warhammer 40.000ish).

Back in the day, I wrote a series of posts about the possibility of using other factions in Super Space Knights, specifically, renegade knights, the result of accumulating too many damnation points. Pbta games can be very specific, and their rulesets are tailored to simulate a very concrete game experience. I have been fiddling with the rules to create other armies for players, but the truth is, you have to change A LOT of things even with the tiniest innovation. Take the Plutonic Church (here) for example: they seem very similar to regular space knight companies but they serve an organisation that might be in conflict with others, they work different and, in general, they are no space knights, therefore, all the SM agenda, written for the space knights, have to be rewritten, usually in a deeper level than just changing “space knight” for “regular trooper”. The moves mention the order, the companies and a number of things that are exclusive of the space knights: you can’t just expect a clone regiment consulting the Code of the Space Knights: it’s just not their thing. At the very least, the agendas and the basic moves have to be modified before including new armies in the game. Using factions from outside the Dominion gets even more complex because the rules are written, keeping in mind that players are going to defend it. Glory and Damnation, for example, are constructs that rely on the Dominion’s society (the way people see you for good or for bad) and are quite different for some dark soul renegades. That is a step further beyond new agendas and moves.

So, I started from the bottom and I am now writing a ruleset for renegade knights using the Space Knights rules as a base and adding all the material I created back in the day (that needs a lot of work and adjustments but, hey, I am now five years more experienced). The type of units player can control will have mini-moves very similar to those from Space Knights, and instead of the classic companies, players will be on charge of sorcerers, fallen knights, techno-maniacs (those who rely too much on technology and cross a dangerous line), hordes of cultists and the like. Tags will be familiar ones, but Taints of Darkness will be much more present from the beginning. Instead of an order of pious space knights, the players will be part of a Horde that ravages the worlds of the Dominion.

An interesting part of the agenda is going to be focused on the fact that the renegades are on their own with no homeworld to rest, no loyal factories that resupply them, and finite amounts of weapon They search for the ultimate power, but they are not particularly well equipped for their quest. This makes the games something else than just carnage and burning cities but a desperate fight for survival in a galaxy where nobody likes you. Life in the Dominion can be miserable but even the lowest workers get some nutritious paste (even if just a little) and have a dirty blanket to rest sometimes: renegades said no to all that and turns out that the void is not particularly welcoming either. But not everything is against you as the Darkness is a generous mother that rewards its followers with gifts beyond imagination on its road for the final victory.

And that will be it for now. I will keep you updated.

u/Warbriel — 11 days ago
▲ 8 r/PBtA

Playing with the bad guys in Space Knights

Recently, I have come back to the origins and GMed some Space Knights (instead of Super Space Knights) for some fans in Discord. And it works well: after so many expansions, I had forgotten how compact the original game was. There’s space for a lot of hacking and house rules, but just with the 12 pages of the original document you have for many hours of campaigning ruthlessly against the enemies of the Dominion.

Back in the day, I wrote a series of posts about the possibility of using other factions in Super Space Knights, specifically, renegade knights, the result of accumulating too many damnation points. Pbta games can be very specific, and their rulesets are tailored to simulate a very concrete game experience. I have been fiddling with the rules to create other armies for players, but the truth is, you have to change A LOT of things even with the tiniest innovation. Take the Plutonic Church (here) for example: they seem very similar to regular space knight companies but they serve an organisation that might be in conflict with others, they work different and, in general, they are no space knights, therefore, all the SM agenda, written for the space knights, have to be rewritten, usually in a deeper level than just changing “space knight” for “regular trooper”. The moves mention the order, the companies and a number of things that are exclusive of the space knights: you can’t just expect a clone regiment consulting the Code of the Space Knights: it’s just not their thing. At the very least, the agendas and the basic moves have to be modified before including new armies in the game. Using factions from outside the Dominion gets even more complex because the rules are written, keeping in mind that players are going to defend it. Glory and Damnation, for example, are constructs that rely on the Dominion’s society (the way people see you for good or for bad) and are quite different for some dark soul renegades. That is a step further beyond new agendas and moves.

So, I started from the bottom and I am now writing a ruleset for renegade knights using the Space Knights rules as a base and adding all the material I created back in the day (that needs a lot of work and adjustments but, hey, I am now five years more experienced). The type of units player can control will have mini-moves very similar to those from Space Knights, and instead of the classic companies, players will be on charge of sorcerers, fallen knights, techno-maniacs (those who rely too much on technology and cross a dangerous line), hordes of cultists and the like. Tags will be familiar ones, but Taints of Darkness will be much more present from the beginning. Instead of an order of pious space knights, the players will be part of a Horde that ravages the worlds of the Dominion.

An interesting part of the agenda is going to be focused on the fact that the renegades are on their own with no homeworld to rest, no loyal factories that resupply them, and finite amounts of weapon They search for the ultimate power, but they are not particularly well equipped for their quest. This makes the games something else than just carnage and burning cities but a desperate fight for survival in a galaxy where nobody likes you. Life in the Dominion can be miserable but even the lowest workers get some nutritious paste (even if just a little) and have a dirty blanket to rest sometimes: renegades said no to all that and turns out that the void is not particularly welcoming either. But not everything is against you as the Darkness is a generous mother that rewards its followers with gifts beyond imagination on its road for the final victory.

And that will be it for now. I will keep you updated. 

reddit.com
u/Warbriel — 13 days ago