

Fundamental Paper Clash: MR. M
Mr. M, as said before, is a mini-boss featured in Paper Clash's very first act. As another survivor after The Void consumed all worlds and AUs, Mr. M is one of the most important figures in Paper School, only compared to Science Grace. His machinery and workers, though cut short due to the catastrophe, is the main line of defense against external threats.
He starts growing paranoid due to Paper Mario's sudden arrival, believing the party was contacted by his world's Thavel to take revenge on him.
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Mr. M
HP: 400 MAX EN: 100
Passive: "A Faker's Skin."
When Mr. M's HP drops bellow 200 HP, he enters his second phase, obtaining Damage Resistance of -10 DMG and gaining access to his last three attacks.
Attacks:
1- Shocking Kick. 15 DMG
Applies Electricity.
2- Flaring Shot. 45 DMG - 30 EN
Applies Burn.
3- M. Inc Backup Call. 30 EN
Summons one M. Inc Grunt and a Guardsman.
4- Strengthened Sweep. 25 DMG - 30 EN
Hits two targets, Stunning them.
5- Lockdown Protocol. 40 EN
Mr. M's DMG increases by +15 DMG for one turn. Then, summons two Sentry Guns and a Healing Post.
6- Electrifying Field. 50 EN
Applies Electricity to all enemies. Then, over 3 turns, deal 15 DMG to all enemies.
Ultimate: "Self-Destruction Sequence." 40 EN
If Mr. M is still alive three turns after using this ability, deal 100 DMG to all enemies. Undodgeable.