Looking for ideas to turn our summer camp into an "Open World" RPG game (Quest systems, random events, etc.)
Hey everyone! I’m working at a summer camp this year, and our team is trying to come up with a really unique system for our daily activities. We love the idea of borrowing mechanics from open-world video games (like Skyrim, Zelda, or Witcher) and applying them to the camp. The goal is to make the camp feel like a living, breathing world where the kids have more autonomy. Here is what we are thinking so far, and we would love your help/advice on how to build it out: The "Random Quest" System: We want kids to be able to approach counselors (NPCs) or a central "bounty board" to get random, bite-sized quests. (e.g., “The Camp Blacksmith needs 10 pinecones,” or “Go map out the trail behind the cabins.”) An Activity System: Instead of just forcing everyone into the same rigid schedule, we want activities to feel like "dungeons" or "guild lines" they can choose to progress through. Where we need your help: Quest Ideas: What are some fun, safe, and low-prep "random quests" kids can do around a camp? The System/Economy: How do we track their progress without it becoming a nightmare for the staff? Should we use physical "gold coins," stamps on a passport, or a XP tracking board? The Grind: How do we keep it engaging for both the 8-year-olds and the 14-year-olds? If you’ve ever gamified your camp or run an RPG-style event, please hit me with your best advice, pitfalls to avoid, and activity ideas!