u/WranglerOk6194

Image 1 — Quick Gaussian Splat FREE Editor has arrived with definitive cloning tools
Image 2 — Quick Gaussian Splat FREE Editor has arrived with definitive cloning tools

Quick Gaussian Splat FREE Editor has arrived with definitive cloning tools

Are you familiar with Photoshop's "clone stamp" tool? I've created a similar tool. You place an emitting sphere over the splats you want to duplicate, and then paint by placing the receiving sphere over areas that, for example, have holes or less detail, thus adding detail to the entire scene.

With the same intention, I managed to improve the result of the "print" tool, which is now out of beta. Now you select an area of ​​splats you want to duplicate and then place four anchor points over the area where you want the splat surface to end up. When you click on "Print Surface," the splats adapt to the position of the four anchors, fitting perfectly.

In both cases, you can play with color transfer and edge opacity to blend it in with nearby splats. In addition to improving optimization settings when working with very large splat scenes, I've rewritten the entire app description on tich-io as well as the app's "System documentation" in the hope that the functionality of all the tools will now be clearer.

I've spent many, many hours racking my brain imagining new tools like these, and I truly hope you find them useful.

Finally, I want to remind you that there's a button in the bottom right corner to put the app in full-screen mode.

u/WranglerOk6194 — 1 day ago

Quick Gaussian Splat Editor 10-9

Quick Gaussian Splat Editor 10-9

1. "Low Mode" Optimization (Performance)

Implemented an aggressive culling engine directly within the Shaders. Activating "LOW" mode forces the pipeline to discard splats falling below specific opacity or scale thresholds. This yields massive frame-rate improvements in heavy scenes while maintaining the integrity of the core structural geometry.

2. Per-Layer Opacity Control

Integrated individualized opacity sliders per layer. Blending calculations are processed in real-time on the GPU, enabling surgical precision when cross-fading or mixing distinct splat models.

3. Clone & Print (Experimental)

  • Clone: A selection-based duplication tool designed to isolate and extract specific regions of a model into dedicated layers.
  • Anchor System (A, B, C, D): Establishes a spatial reference surface/plane.
  • Print Surface: A topographic deformation algorithm. It translates the source geometry toward the anchors while preserving high-frequency scan details.
  • Print Sliders: Provides full control over the deformation influence and falloff gradient configuration (intensity and distance) to smoothly interpolate the edges of the deformed zone.

4. Restorer Section

A new dedicated module for data recovery and texture mapping. This feature allows users to "paint-restore" corrupted or deleted areas, or project external imagery directly onto the point cloud/splat structure.

5. Projection

  • Projection: An attribute transfer system (color and position) utilizing local planar projection from the anchors onto the splat surfaces.

6. SOG Export

  • New SOG (Splat Object Group) Format: A proprietary export format that encapsulates all layers, anchors, and project metadata, ensuring seamless session state recovery.
u/WranglerOk6194 — 4 days ago

Quick Gaussian Splat Editor  is a high-performance editor for Gaussian Splatting files, designed for fast, precise, real-time editing of .splat.ply, and .spz point clouds. It combines a professional brush system, non-destructive layer management, and a full compositing pipeline (all inside the browser) (Al 100% free)

I'd be happy to receive your opinions. What I'd highlight about the tool is its ability to make precise color edits, manually correct splat positions, the multiplication of splats, retexture areas using captured or imported images.

u/WranglerOk6194 — 16 days ago