4.4 MoC Dark Sam 0 Cycle: 13 Cost
E2S1 DHIL + E2S5 DDD Sparkle + E2S1 MBlade + E1S5 DDD Tribbie
My favorite part of this clear was when I first did this stage I 1 cycled and I went "Oh I'm close I can probably 0 Cycle easily" and then smash cut to 5 hours worth of attempts later :) Ultra threatening S10 DDD makes a return!
Dark Sam was here two MoCs ago but the HP inflation was rough for DHIL. Dark Sam's HP went up by 6 mil it's so great guys. :) The only hit RNG in the run is "Does Dark Sam decide to murk DHIL at the start of Wave 2", the rest is hit RNG free. I placed Mblade in between Sparkle and Tribbie, because Tribbie's energy rotation is very tight.
For Wave 1, I actually use Tribbie's first basic to hit the two leftmost guys. I use Sparkle to pull up Mblade in order to get his Ult field up ASAP, then I use MBlade Ult into Sparkle Ult into Tribbie Ult for maximum stacks for MBlade. The DoT guy puts three DoTs on my team but it's fine, even though the DoTs do like 2.7K damage to DHIL, meaning he can't get hit. At All. :) For the rest of this Wave I use Sparkle to pull up DHIL. Next time Tribbie's turn rolls around, I use her basic to hit all three guys for energy management. I have to do it this way because otherwise uh MBlade's FUA kills all three of the dudes and Sparkle doesn't get another turn so DHIL can get more Energy. Using 3EBA on a dude with 1 HP feels bad but energy needs demand it.
For Wave 2, it's best if Dark Sam hits Mblade. But as long as it's anyone but DHIL it's fine. Sparkle has to pull up MBlade to lessen rng so I can burst down Dark Sam before he or any of his spawns get to go. I use Mblade's skill for Tribbie energy, then use Sparkle to pull up MBlade and then use Sparkle Ult into Mblade Ult. Tribbie's Ult should come up after Mblade's ult but before her own FUA, so I have to spam her Ult button to make sure she gets her Ult in before Blade does his FUA so the energy isn't wasted. I have to use Tribbie's skill for energy reasons. DHIL does 3EBA, but doesn't Ult just yet. Mblade uses a basic so he can use a skill later and get all the bounces on Dark Sam for damage. Mblade Ult to kill all the spawns, and then DHIL Ult right after. Then just use Sparkle to keep pulling up DHIL.
Some modifications to Mblade let him go ahead of Tribbie, which was good because Tribbie needs to use her ult next time her turn happens becuase her Ult field wears off. She just BARELY gets her Ult with a skill. Mblade uses skill, and then DHIL uses 3EBA, this triggers MBlade's FUA and gives him Ult, so Mblade Ult into DHIL Ult, and 3EBA should finish Dark Sam off but sometimes Tribbie Crit RNG does Crit RNG things.