Endgame - how the keep it fun?
I recently finished the quest line and own all properties. I have not optimized everything perfectly but I produce more than I sell, make coke at the docks, weed in the bungalow and processing in the storage unit.
The gameplay loop now consist of me moving product from the producers to the processing unit, and moving products to dealers and laundering cash.
I can still optimize more which is fun, but for the most part the game is now this loop. I just find it really boring now, and I wonder how the guys here reaching 10 Million achievement managed to keep the game engaging at this point?
My own suggestion for the dev would be to add:
- Distribution between locations (this is on his Trello iirc)
- Handlers should be able to break down bricks
- Employees at money laundering
- Maybe hidden spot I sewer where dealers can pick up drugs when they run out
- Game also need more things to buy for the player