Trying and failing to trace a circular path in spherical coordinates
I suddenly realized that I don't understand functions in spherical coordinates, nor, evidently, how circles work. What I want to do is tilt a circle (centered on the origin, in the xy-plane) in 3D space. In Cartesian coordinates it kinda sucks, but is doable, you rotate the plane intersecting the sphere that defines the center and radius by the angle you want. Taking that resulting equation into spherical coordinates gives me either 1 (if I include a z-term), or r = sqrt(cos(θ)^2 + sin(θ)^2 * cos(ɑ)^2) which gives me a volume bc of course it does, but I notice that this volume kinda looks like if I take the right slice of it, I'd get the circle I want.
I've tried approaching this from the other direction, letting θ vary freely, with r=R, and having φ=pi/2 + Xcos(θ)---but I can't quite figure out what the X should be.
Idk, I feel stupid, bc it can't be this hard to define a function that traces a circle of arbitrary orientation in spherical coordinates---not even an arbitrary circle, just getting a vector to trace a great circle of arbitrary polar angle!
But I can't get it to work and it's driving me mad. What is it that I'm failing to understand?