Build 41 Startup Crash on Infinix Hot 50i (v1.4.9 Launcher) - Fatal texture2D Shader Error
Hey everyone, I need some help troubleshooting a persistent startup crash on Build 41 non-multiplayer.The game was running completely fine for me back on launcher version v1.4.5, but ever since updating to the latest v1.4.9, it crashes right after the resolution switches and the main menu initializes (right when the [quicksave] F10 armed line appears).My Device Specs:Phone: Infinix Hot 50iProcessor / GPU: MediaTek Helio G81 / Mali-G52RAM: 4GB Physical RAMWhat I've already tested to try and fix it:MemFusion: Enabled it and set it from +1GB to +4GB to see if it was a pure physical RAM restriction bottleneck.JVM Arguments: Tried tweaking heap allocations, currently testing presets like -Xms512M -Xmx1536M.Debug Mode: Turned off debug mode entirely to see if it would bypass the syntax checks.Texture Shrink / LIBGL_SHRINK: Tested swapping between Ultra Low (1) and Balanced (7), while wiping the caches and shaders folders inside ZArchiver between tests so nothing carries over.The Error:No matter what I change, the console log keeps throwing a hard shader syntax compilation failure on basicEffect.frag:ERROR: General ... line 153:17 extraneous input 'texture2D' expecting {'atomic_...It seems like the modernized optimizations in v1.4.9 are trying to push desktop OpenGL syntax or compressed texture profiles that my Mali GPU driver rejects.Full Crash Logs Link:I zipped up my complete raw console.txt and logs folder so you guys can see exactly what's happening under the hood. Any help or custom script fixes to bypass this shader block would be massive!
My Console.txt link - https://www.mediafire.com/file/7p5qijyxuuyl9hy/console.txt/file
Recommended fps booster mods to run pz b41 smoother
I use Infinix Hot 50I My specs:
Helio G81/4GB+4VRAM/256GB variant
Tysm!