Limited experience, looking for advice
Next week, I'll be using Movers and Shakers as the basis for a one-shot at Dragonflight in Bellevue, Washington. I'd like the benefit of the experience of others here.
Of course, the big one is combat. Most of my experience is with D&D, but I know that combat exchanges and other combat are not intended to be like the kill-or-be-killed combat of that and other games. That's cool. But how could or should it work in practice.
I would think the shows would form a good foundation here, but it's one thing to write combat another to run it in a game. The books suggest that fights using combat exchanges should only have a few before one side stops fighting. But then what? I've learned that one can't count on players stopping the fight even when the odds are against them - many feel that's when they're supposed to keep fighting. So, the players, on the face of it don't seem like they'd stop.
Their opponents might stop, if they're being beaten badly, but that doesn't necessarily mean the PCs stop. On paper it just means they keep pounding an opponent foolish enough to let their guard down.
My guess is that this comes down to skilled handling of the Conversation and skilled use of GM moves. I could shift their balance if somehow applicable. This is sort of what alignment gets used for: if you hit that guy, I'll make you non-lawful and - oh wait, never mind the barbarian took care of it. But it's not much of a disincentive compared to leaving a dangerous enemy alive. Then again, I can shift it as much as I want.
I can shift the odds with reinforcements, but the just drives more combat.
I could inflict a condition: again, not much of a disincentive, unless they have them all marked for some reason.
I have more questions but this is long enough. Thanks in advance.