u/Zen2019

Spellbooks

Does anyone know where the spellbooks are listed? I rolled up an Acolyte of the Gardener. They get spellbooks: fire hands, minor healing, spark. I've found casting rules on pages 6-7 and 23-28 of the Rules document, but I can't find the spells themselves in the playtest packet.

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u/Zen2019 — 7 days ago

Crow Food

Okay, this is not an important question, but bear with me... How do the little towns in Crows feed themselves? The Miasma corrupts anyone that's out in it for very long so how would you farm? People huddle in these little ruins to stay safe and people who go out too long turn bad... real bad. How does farming happen now? You don't have much land to farm in a little castle ruin. Growing your little town over time is an aspect of Crows but with the Miasma everywhere I am having trouble envisioning any kind of sustainable food for the population that grows to any size.

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u/Zen2019 — 8 days ago

Tests for Lore, Magic, and Picking Locks

Has anyone run the sample module yet? If so, are you allowing players to roll for a test if they don’t have ranks in a particular skill?

Examples:
Monster Lore test (pg. 3)
Magic Lore test for the Locked Cabinet (pg. 4)
Pick Lock Skill (pg. 4)

I know, I know - it’s “Guidelines not Handcuffs” with these rules but I wanted to see how others handled these scenarios. On the one hand you can let anyone try, but they won’t get a bonus for the skill. On the other, if you let anyone try any test with only a slightly less chance of making the roll it makes those skills less special — however, having fewer people who can even attempt a particular test may make certain challenges unsolvable if the one PC with the needed skill fails. To keep things rolling I’m thinking I’ll let anyone attempt most checks even if they don’t have the needed skill. The one exception would be Magic as that seems like very specialized knowledge to certain backgrounds that had previous experience with Magic.

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u/Zen2019 — 12 days ago