Falconwood without the Missions (The Falconwood Files)
The Falconwood Files is one of the most complicated sets available for Final Girl. However, there's a sneaky way to make it simpler. You don't have to use the Missions for the Falconwood map if you don't want to. It's a good way for new players to get the hang of Slayer, who is pretty complicated all by himself.
Here's all you have to do:
1. Remove 1x Event card from the deck - 'Helping Hands'.
2. You cannot choose to Lose Progress or Gain Progress on the Mission ... because there isn't one. You must choose a different effect.
No really, that's it.
Ignore the Special Setup rules for the Falconwood location. Ignore the 'Missions' and 'Friends' rules for the Falconwood location. Leave all the mission sheets, Friend cards and Mission cards in the game box. Leave the 'Survive the Hunt' Terror card in the box as well--make sure you haven't accidentally shuffled it in with the other Terror cards.
You'll still use the River Crossings rules and the Twenty-Sided Die.
Only three cardboard tokens should be needed: the Pizza Van, the ! Sign and the Bridge.
Now you can play a vanilla game of Final Girl at Falconwood against Slayer or any other Killer you like. You just need to defeat the Killer the normal way, without worrying about completing a Mission as well.
Notes
If you're new to The Falconwood Files, or to Final Girl in general, this is a good way to keep the rules simple for your first few games. When you're confident you know what you're doing, you can start using the Mission and Friends rules.
For experienced players, you now have the option to treat Falconwood as another rules-light location like the Storybook Woods, Camp Happy Trails or Buddyland. It makes a nice change of pace if you feel like wandering around town without the pressure of an objective.
Just keep in mind that without the Missions, this map may feel a little strange.
- Firstly, it will be easier to win because there's no requirement to complete the Mission before the Killer can be killed. The size of the map also may make it easier for you to rescue Victims while keeping away from the Killer.
- Secondly, because the map is so large and zoomed out, it may feel sparse and lifeless without a Mission to liven it up. My games here felt a bit like arthouse movies with hardly any dialogue and lots of long moody landscape shots.
I played three games here without Missions to try this out--two against Hans and one against Slayer (my first try at him). I didn't run into any rules issues, although it's possible I've missed something.
The second game was the funniest. Reiko got the pizza van as her starting event and spent the whole game zooming around rescuing people while delivering pizzas on the 4th of July. Unfortunately she made a stupid mistake (dozing off in her van when she only meant to take a breather) so her final delivery turned out to be herself, well cooked, to Hans ...