u/_SirDankenstien_

SKapsule - Spiral Knights on iOS 27 [GAMEPLAY]

I think it's a good time to show y’all what I've been working on, and the overall progress so far. I am also expecting to drop a closed beta soon, will need testers to help find and report bugs, join the discord server, stay tuned!

Excuse the blurs xP

u/_SirDankenstien_ — 13 hours ago

Spiral Knights on iOS 26 [ WIP ]

First succesful launch a couple days ago!

We are still very far from a full blown BETA release but, I am getting there (slowly)

Also credits to Noxwell for the bootstrap and primarily SKapsule without which I would have lacked both motivation and resources.

u/_SirDankenstien_ — 2 months ago

Spiral Knights on Mobile with Steam Auth — Introducing SKapsule!

Some of you remember when I first posted about running SK on mobile back in 2023 via PojavLauncher, Trollstore on iOS with a half-working controller.json, and it being unusuable after pojav updates.

After the death of Pojav and the birth of Amethyst, I built KnightLauncher-Android. Amethyst based, public beta the whole way through, never quite felt finished. It did the job for a while, until GH decided to wake tf up and start throwing hands (on the keyboard) which broke the method a second time.

It is a brand new day, and you guessed right, we have a brand new launcher.

From the ashes of KnightLauncher-Android, say hello to SKapsule!

This isn't a Minecraft launcher with SK shoved in. Noxwell built it from scratch — custom JRE, native libraries, boots the game's real Java VM on-device. Game files pull directly from Grey Havens' servers at first launch via getdown, same as the desktop client. Web and Steam login both work. Controls are designed gamepad-first (Bluetooth/USB), touch for menus. (go give him a kiss)

ios soon ;)

u/_SirDankenstien_ — 3 months ago