Do you think it’s possible that we ever get an equivalent of a Perfect Susanoo for Ei?

Her weekly boss version always just reminds me of a stage 1 or 2 Susanoo (just the floating arms, the eye, and the upper torso structure). I’d absolutely love to see her transform into a fully unreleased Electro elemental form (which she technically should be able to do), since she is an elemental being and discarded her physical body to reside in the plane of Euthymie anyway.

Imagine her charging up into a giant, beefy, Perfect Susanoo-ish avatar where she acts as the pilot in the center, just to perform a massive island-slicing strike like the one that took down Orobashi.
I know we already got the whole giant mecha concept with the Scaramouche weekly boss, but I’d find it awesome to see a giant purple samurai/soldier fighting with her polearm or the Musou Isshin. To me, seeing a colossal version of her Engulfing Lightning polearm or the dimension-splitting katana would look fire.

What are your thoughts? Would you love to see an uninhibited, giant elemental form for Ei in the future, or do you prefer her compact, human-sized pocket-nuke? … hopefully in-game she can properly nuke again one day.

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u/_Volch — 2 days ago

260608 Dark ARD VoH

Thought this one was good enough to be used as reference/ resource for others that might be a bit less experienced when it comes to ARD building.
It did perform ok & features Laeradr as bonus mythic.
To showcase, I picked the replays that were closest to beating it or did push through.
If there are any questions, feel free to ask. :)

u/_Volch — 28 days ago

Unoriginal Content idea

Introducing: the “Raider Series”:

It’s just Aether Raids, but in the style of SD

  • you get 3-4 escape ladders
  • a ladder is consumed when any of your ARO units get defeated, but you will still earn the reduced lift from that run if you clear the map
  • the bonus units are just offense and provide some extra lift gain to your scoring
  • you won’t get punished if your ARD was defeated; you also won’t see replays of your ARD (ARO only mode)
  • the ARDs you face will be taken from actual in season ARDs of people with similar scoring within the event
  • you can ladder each time the event is up to climb higher
  • you earn rewards based on your final score by the end of the event and will be reset to the last threshold for the next season
  • people with merged Mythics get faster to the max threshold due to higher scoring and therefore need to win less games (benefit of merged Mythics)

Reward ideas:

  • Just play 3 times (even auto battle losing) gives you 3-6 orbs (idk what’s adequate)
  • scoring gives you more of resources like dragon flowers, aether stones (which is nice for beginners), feathers and an accessory if you rank high enough

Additional ideas for rewards:

  • abyssus clear: playing and reaching the max scoring in the event without Emblem Rings and maybe even further restrictions (like no unit defeated, no ladders consumed or what they do in limited maps) could reward you with an Ascendant Floret and or other rare items (rewards players that go for the extra grind, they wouldn’t give those out for free each month and for everyone to claim easily if they’d add something like this imo)

Anyway, it’s just already existing concept that we got for SD, tuned to apply to AR.

I also got a wild idea of a mode where you’d build ARDs from a set of units provided to defend against AI offenses in a rogue like-ish:

  • Meaning with resources you earn you can buy skill upgrades, buildings, traps, replacements for your units if the offense defeats some of your allies (they won’t come back and die just like in FE) and the run either ends with you stopping, the event ending or your defense getting wiped
  • I wouldn’t add the feature that you’d get to keep stuff after a try, but to keep it fresh they could make seasonal bonuses to unit types, skill trees, maybe a captain skill that you can choose at the start and so on so there is some variety.
  • You could do as many rounds as you want and your rewards are based on how many floors you cleared during the event and maybe daily playing for at least 5-6 days during the event period because they love doing that.

I like that one more, but idk if others would like to play sth like that… It’s just an idea anyway.

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u/_Volch — 28 days ago

Can we theoretically get 4x Shatter Slash trigger on HB!Alm?

Idea is Winter/ Fallen Ivy & Chosen Laegjarn support aka pulse -1 before & on/after each attack with Laguz Loyalty/ Friend using Eirika Ring. In my head, Creation Pulse and Ivy support get the first. Then, Null Pulse Follow and Ivy support the second. After receiving a counterattack, Laguz + Ivy support would get the third and the fourth would be on the Potent Follow Up bc 4th attack gets both Ivy and Laegjarn support so I’d assume -2 overall and on the potent Ivy support would strike again.

I don’t have either of the Ivys or a unit that has a similar support to test, if there even is another. Also, I’m not sure if the game considers the second hit of a brave attack as a Follow Up, which would be the condition for Null Pulse Follow to trigger its -2 pulsing.

Just curious if anyone had tried or does know.

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u/_Volch — 29 days ago