
▲ 24 r/gameenginedevs
Showing off WolfEngine
And most importantly, gameplay!
I've used Unity since around 2010, so excuse my editor looking a little Unity-like. It's always been a bit of a love-hate relationship. But with my last project I ran into so many scalability issues that building my own engine started looking *very* attractive.
So last year I started designing WolfEngine;
- Fully built in C#
- Scales up to open world requirements
- Terrain as a first class feature
It's far from production ready, but I just started prototyping a first game in it. It's incredibly satisfying to see it come together, from a DirectX/Metal spinning cube to an actual playable game.
I'm certainly not counting on anyone else ever using it, but it's been a fun journey 🙂
u/_Wolfos — 13 hours ago