u/_binda77a

▲ 14 r/bevy

Game engine made with bevy

Hi, I am a C developer, and I am working on a game, it's a city builder. I want to make a "game engine" specifically made for this project, partly because I think that available game engines like Godot and Unity are complex and hard to learn, and also because I want to create something myself. I love the aspect of coding and I find that these engines abstract a lot. It's mainly a 3D map editor with some extra features. I heard about Bevy and the fact that I can use its components separately to create my own game engine, and I wanted to get the opinion of people who are familiar with Bevy and the Rust language. In the beginning I wanted to make it using raylib and C but apparently raylib is quite limited when it comes to animations and graphics features (like particles...). The main purpose of this engine is that I don't want to have to build a 3D renderer.

My question is: do you think this is feasible? Is it a good design?

Thanks in advance for your help.

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u/_binda77a — 3 days ago