



EarthBound Beginnings Remake v1.2
No, this will not work on a O3DS. N3DS's can natively run the SNES Inject in order to get a SNES working on the O3DS to my testing and knowledge is using Snes9x, I would download the latest version from Universal Updater. I will not be able to really assist with troubleshooting, I'm sorry.
Anyways why post another well as you can read down below there's a bunch of bug fixes and stuff I experienced too playing on v1.1.
They're still working on uncensored sprites and the strategy guide.
Here's the change log / bug fixes: (copied from their site)
# EBBR Version 1.2 patch notes
Thank you all again for the feedback and bug reports. We've adjusted some balancing again. From now on, we won't be adjusting the balancing as much, except if there's any critical problems that need resolving. Bug fixes will continue for as long as needed. As with last time, save files are compatible, and we've fixed some minor issues that affected compatibility if the player saved at specific parts of the game.
And once again, please use this form for submitting bug reports.
We try to take in bug reports from all sorts of places, but it's easier for us if you go via this.
Contains spoilers! Read at your own risk.
## Balance changes
- Tweaked spawn rates in a few of the most congested areas of the game
- After certain events, enemies in earlier areas will now always run away from the player on the overworld, even if the party level threshold was not met
- In EarthBound, enemies will run away from the player if the party's combined level is 6 to 10 times the enemy's level (specific amount is chosen randomly per enemy spawned). However, since you have only three characters for most of the game in EarthBound Beginnings, enemies wouldn't run away as much as they do in EarthBound. This change aims to address that disparity
- The calculations for instantly winning a battle remain the same as vanilla
- Adjusted some PSI abilities:
- PK Freeze α, β, and γ cost slightly more (5, 11, and 23 PP respectively, up from 4, 9, and 18)
- PK Beam α and β cost slightly less (3 and 7 respectively, down from 5 and 11)
- PK Beam α and β now have slightly higher base damage (about 80 and 220 points respectively, up from 70 and 200)
- This change was made as PK Beam used to cost more than PK Freeze, but dealt less damage
- Teleport β is now learned at level 50, down from level 88
- You are still required to know Teleport α from an event beforehand. If you learn Teleport α after this level, Teleport β will be automatically learned at the same time
- Reduced the Offense and Defense of Dirty Rats
- Healing α can now cure poisonings
- Adjusted the balance of the Zoo:
- Tigers have slightly more HP and Offense
- Gorillas have 50% more Offense and slightly more HP and Defense
- Elephants will attack with their trunk more often and do a regular attack less often
- Bionic Centipedes will no longer attack in groups of two in the Zoo office building
- Adjusted the placements of enemy spawn areas in and around the Zoo
- Li'l Saucers will no longer attack in groups of two in northeast Podunk
- Magicant enemies earn less money
- Clumsy Bombers will now drop Bombs instead of Bottle rockets
- Noose Man enemies will use their binding attack more often
- Red Snakes now have about 50% more HP, are more resistant to fire and ice damage, less resistant to electricity damage, and have slightly more Luck
- Reduced the spawn rate of Red Snakes in Spookane after the area is cleared
- Significantly reduced the Speed stat of Big Foot enemies
- Several enemies in later parts of the game that used a "scratched with claws" attack will now use a stronger "clawed with sharp nails" attack
- R7037 and R7038 now have an attack that hits every party member. This is intended to reduce the amount of turns you can survive against them, as their battles are scripted losses
- The rolling HP meter mechanic allowed the player to survive much longer than intended
- R7037's HP was increased to make the fight against it while in the tank last longer, as the new attack made it significantly shorter with every hit being reflected
- When enemies use PK Beam Ω, it now has lower base damage (about 300, down from 400)
- Smilin' Ghost REALLY now only uses its "possess" action startin from its fourth turn
- This change was intended for v1.1, but didn't work correctly due to an oversight
## Other changes
- Added a line to the Repel ring's Help! description making it clear that enemies will ignore its effect if they are much stronger than you
- Adjusted the scale value on the town maps to read 1/100, which is roughly accurate
- The train route map still displays 1/5760, which is roughly accurate to the scaling in the NES original
- When Teddy becomes injured and the party is transported to the house on the outskirts of Ellay, made it so that a game over will send the party back to this location
## Fixed issues
- Properly fixed the vanilla issue where enemies could spawn during the arrival cutscene after PSI Teleport and trigger invalid battles, and re-added enemy spawn areas that were removed to mitigate this issue in previous versions
- After some deliberation, we decided to not disable enemy spawns during the run-up for the PSI Teleport. Even though you can crash into invisible enemies who would appear after the crash, removing this would make the strategy of using PSI Teleport to avoid enemies too strong. It wasn't possible for us to fix the issue where newly-spawned enemies would appear invisible until after crashing
- Fixed an issue where, if you used another glitch to enter the Zoo early, you could become trapped behind the locked gate and monkey
- Clearing the Zoo area will now automatically unlock the gate and remove the monkey. You can also game over while in the Zoo to exit it
- We are not fixing the issue where you could access the Zoo early with a specific bug, because it is useful to speedrunners and unlikely to trigger by accident
- Fixed an issue where a section of the song "A Ghastly Site" was missing from the in-game soundtrack
- Fixed the issue where the Flamethrower could break down multiple times in a single usage if it hit many targets, causing many Flamethrower items to be removed from Lloyd's Goods
- Fixed an issue where using Auto Fight with Teddy in the party would occasionally freeze or crash the game
- Fixed the issue where Red Snakes would not always run away on the overworld
- Fixed an issue where less Gabilan enemies were appearing in the Yucca Desert than intended
- Fixed the doctor in Merrysville healing incorrectly when there are unconscious or petrified party members
- Fixed the issue where attempting to drop a Medium pizza would print the text from EarthBound for attempting to drop the Pak of bubble gum
- Fixed an issue where, if you positioned yourself correctly and talked to the mayor of Podunk, Pippi could walk through a desk. Now it is only possible to talk to him from in front of the desk
- Fixed an issue where the Mouthwash seller in the house north of Reindeer would take your money even if you did not have space to carry any more items
- Also added a Yes/No prompt before he sells you Mouthwash, and a new message if you select "No"
- Fixed an issue where it was possible to use PSI Teleport to run past the area transition trigger between the Swamp and Ellay
- Fixed an issue where corrupt graphics would flicker for a second if you got a game over and chose to return to the title screen
- Fixed an issue where talking to the biker in Ellay would cause them to face the wrong direction afterwards
- Adjusted two notes in the graphic for the Sing action which were incorrectly placed on the staff
- Fixed the town map configuration for a few locations in Podunk and Merrysville
- Fixed the town map configuration for Ana's room in Snowman
- Fixed the issue where the Mushroomised icon on the Status screen would use the wrong palette
- Fixed a miscoloured tile in an indoors tileset
- Fixed an issue where, when upgrading versions, if the player had saved at a specific time, the cutscenes with Mimmie and Minnie would not occur correctly
- Fixed an issue where, if the player had destroyed the tank in version 1.0 and then upgraded to a later version, returning to the location that the tank started at could cause strange effects
- Probably fixed an issue where a visual effect during a cutscene with Queen Mary would rarely not display as intended under unknown circumstances
- Probably fixed an issue where, after having your weapon confiscated by the police in Ellay, the player would rarely be unable to move under unknown circumstances
- Fixed an issue where Lloyd could repair items overnight even if he is not present in the party
- It is not possible to achieve this without editing the save file or otherwise modifying the game
- Fixed a vanilla issue where, if the player somehow got more than 999 HP or PP, some UI elements would display incorrectly
- If this happens, the values will display a maximum of 999, even if the true value is higher
- It is not possible to achieve this without editing the save file or otherwise modifying the game
- Fixed graphical map layering issues in:
- Podunk
- Merrysville
- Magicant
- Reindeer
- Spookane downtown
- Fixed areas where you could potentially wedge yourself into collision and get stuck in:
- Merrysville
- Reindeer
- Snowman
- Ellay
- Fixed grammar/spelling typos and other script adjustments:
- "remembered the tune." -> "learned the melody."
- "long tail." -> "tail thiiis long."
- "at all cost!" -> "no matter what!"
- "scenerio" -> "scenario"
- "sparingly" -> "sparrowingly"
- "@take your time" -> "@Take your time"
- "Rosemary's manor" -> "Rosemarys' manor"
- Made a line break in one of Mom's phone call messages require a button prompt
- The cop who hints about Ninten's Telepathy will not do so if Ninten is not the party leader
- The person in Twinkle Elementary who asks if the party leader goes to this school will not do so if Lloyd is the party leader
- The secretary in Podunk Town Hall will not hint about Ana if Lloyd or Teddy are the party leader, and will have a slightly different line if Ana is the party leader
- Added line breaks to fix a couple places where, if a character's name was a specific width, formatting would be incorrect
- Added a line to the Hint Man where he mentions how to enter the Yucca Desert even though the train bridge is out
- Added a missing line from the original game from one of the train station clerks
- Added missing lines from the original game if you Check Teddy while he's lying injured in bed several times in a row
## Known issues
- Magic Butterflies can occasionally appear out-of-bounds in certain cave areas. We were unable to fix this issue due to the internal layout of the tileset
- The vanilla bug "ghost equip scramble" that was discovered when we were working on version 1.1 has not yet been fixed
- We were not able to reproduce or come up with a possible fix for the issue where, very rarely, Ana would start with Mushroomised status. There is only one known report of this issue so far. If you encounter it, please provide a bug report