









Jeweled Mimics
Here's a collection of free resources to use in your D&D or RPG campaigns. If you want to see any additional lore created, feel free to ask. Or submit your own. 🙂










Here's a collection of free resources to use in your D&D or RPG campaigns. If you want to see any additional lore created, feel free to ask. Or submit your own. 🙂
Three enormous eggs sit among roots and bones in a damp cavern. Red and green light pulses through their cracked shells. They are warm, and something inside each one moves when the party draws near. Whatever laid them is nowhere in sight.
A broken pack lies beside the nest. Its owner left a hurried note: “Heard one call for help. Heard another answer in my voice.” Beneath it, in different handwriting: “Do not mistake a sound for a promise.”
Give the players room to investigate and decide:
Choose what’s inside only when the reveal will matter most:
| Possibility | What hatches |
|---|---|
| Lost young | Three frightened dragon hatchlings. Their injured parent returns and judges the party by what it finds. |
| Unwelcome brood | Burrowing predators that mimic sounds they heard through the shells. The “cry for help” was learned from a previous visitor. |
| Ancient guardians | Small stone-scaled beings that imprint on whoever helps them hatch. They were left here to guard something deeper in the cave. |
| Something stranger | Two eggs contain harmless young. The third contains a creature none of the local records describe—and it has been tapping warnings to the others. |
Keep the eggs’ sounds and movements consistent during play. The mystery then feels discoverable, even if the party never learns the full answer until a shell breaks.
At sunset, the desert becomes a mirror. Beneath its cracked, translucent surface lies Veyr, a city sealed a century ago when its mages tried to imprison the sun’s last hour. Each evening, its towers appear below the sand. By morning, they vanish.
Player hooks
When plague reached his kingdom, Vhaldris swore that no subject would face death alone. He bound his soul to the black throne and called every dying citizen into his cathedral. Centuries later, green fire still burns for them, and hooded guardians stand watch. Vhaldris insists his people are safe. None have been allowed to leave.
Player hooks
The dead reached the village gates before sunrise. Behind her, families crowded into the chapel while fire consumed the rooftops.
Sister Amara planted her staff in the mud and raised one hand. A golden ward sprang up around the gate. The first skeleton struck it and shattered; a hundred more pressed forward. Amara’s arm shook, but she held the light long enough for every villager to escape through the chapel’s rear door.
When the ward finally broke, the gate stood empty. Amara smiled at the oncoming dead and called down the dawn.
A colossal arthropod aberration standing fourteen feet at the thorax and stretching thirty feet along its segmented body. Its most feared feature is the ocular crown — a writhing mass of twelve to twenty independently mobile eye-stalks, each capable of perceiving heat, magic, emotional resonance, and dimensional distortions. Additional eye-stalks line its entire body, granting near-total spherical perception. Raptorial foreclaws can bisect plate armour, and a paralytic secretion drips constantly from its joints, pooling on the cave floor for hours after it passes.
The Vorrethax is not mindless. It learns patrol routes, prioritises spellcasters, collapses tunnels to funnel prey, and has been observed keeping living captives paralysed near its lair. The skeletal remains in its territory are stripped clean and arranged in rows — catalogued, not scattered.
It is believed to be no natural creature, but a deliberate creation of the Age of Unbound Sorcery — engineered as a living sentinel placed over sites of extreme arcane significance, a living lock that cannot leave its claimed territory even when starving. A darker theory holds that its gathered eyes are not its own, but harvested — and that somewhere deeper still, something receives everything they see.