


Working on a handmade textured cursive typeface
It's hard to keep spacing even between all glyphs without creating different glyphs for all the combinations. Does it read as realistic and hand-written?
I think the "t" spacing makes it harder to read



It's hard to keep spacing even between all glyphs without creating different glyphs for all the combinations. Does it read as realistic and hand-written?
I think the "t" spacing makes it harder to read
I'm sketching out an implementation for a texture painter, where you can paint with layers and different materials on 3d models and bake that into a pbr texture set at the end.
The projection math is less daunting than figuring out how to support a large number of layers and materials and keeping the painting real-time.
Since wgpu doesn't support sparse textures, the best i could come up with is a tile-based setup where i cache unseen tiles in a 2d texture array.
Is there a better solution to this or a direction someone can point me into to research?
Thanks