u/arekku255

Tensionslop
▲ 19 r/Voyage

Tensionslop

Something I've noticed recently is that Voyage seems more keen to manufacture tension and conflict than I remembered.

When I started playing, Hollis was actually useful, he did his technobabble for a couple of turns and then the situation was resolved.

But recently, he and other NPCs have started carrying the tension ball, generating tension for the sake of generating tension I guess? For Hollis this manifests as paranoia about everything that could go wrong.

In the case of the receptionist, it manifested as an intent to threaten to call security. Which conflicted with the players intent to incapacitate security.

Player incapacitates security, which does not invalidate the intent so the receptionist then delivers the stale intent. Whatever could be an issue with a stale intent, surely they are not going to double down?

Of course they did, at this point a stale intent is no longer a plausible explanation. No rational agent with self preservation should generate this intent while the building is literally collapsing around them, unless you are trying to maximize tension.

(So anyway I took the blast door and left)

u/arekku255 — 12 days ago
▲ 7 r/Voyage

Roll over unused pool

When the usage pool resets, can we get it rolling over into the new period with a 105% cap?

Instead of:
current_pool←weekly_cap
Can we get?
current_pool←⌊/0 current_pool+1.05 1×weekly_cap

reddit.com
u/arekku255 — 24 days ago
▲ 17 r/Voyage

Short term tension vs long term agency

The AI is excellent at making every individual quest interesting. The problem is what happens after you win.

For example, over the course of the campaign I've:

  • sabotaged the pirates' fuel lines
  • trashed their command center
  • destroyed their listening station
  • destroyed their smuggling station
  • destroyed their refueling station

As a player, I expected those victories to add up.

Not necessarily to end the campaign, but at least to change the strategic situation. If you systematically dismantle a pirate organization's infrastructure, I'd expect pirate activity in that region to drop dramatically.

  • Where do I refuel?
  • Where do I sell my loot?
  • Where do I find targets?

Instead, after destroying their refueling station, the next plot hook is investigating a shell company that's secretly supplying them with fuel. From the player's perspective, it seems like every time I remove a capability, the story introduces another reason the same faction can continue operating at full strength.

It feels like the AI is optimizing for immediate tension ("there should always be another threat") at the expense of long-term satisfaction ("my actions permanently changed the world").

It's like the pirates signed a deal with the narrator for exclusive villain rights.

reddit.com
u/arekku255 — 25 days ago
▲ 2 r/Voyage

Custom character portrait

Just a small request. Instead of generating an image of my character, I'd like to just upload one that already exists.

Advantages:

  • I get the picture I want
  • Less API requests (costs) to generate a picture I don't want anyway

I tried editing the save game to point to the picture, but it didn't work even at the same size.

reddit.com
u/arekku255 — 28 days ago
▲ 10 r/Voyage

Import pre-made characters into worlds

One feature I would like to see added is importing a pre-made character into a world.

Introducing, the character vault!

The character vault contains the source file for a character.

Invariants:

- contains description

- contains appearance

- contains skills

- contains traits

- contains preferred attributes

- contains abilities

- contains rules about how to retrofit the character

Skills invariants:

- Contains a list of acceptable skill conversions in order of preference

- Skills can be compressed to fit the power level of the world

- Skills can be marked as "immutable" to force them onto the character without changes

Example skill:

- athletics

- Improves overall physical performance, enhancing running, jumping, climbing, and other physical feats.

- Can be replaced by: athletics, running

When the world has an athletics skill, this implementation would use the world definition instead of character definition

Attributes invariants:

- Attributes can be rescaled to the worlds baseline

- Contains a list of attribute priority for tie breaks

Trait invariants:

- Traits can be marked as "immutable" to force them onto the character without changes

- Contains rules for how to replace them with world equivalents

Minimum viable product:

- contains description

- contains appearance

- contains skills

- contains traits

- contains attributes

- contains abilities

All imported into the world without a retrofit pass.

reddit.com
u/arekku255 — 1 month ago