
Tensionslop
Something I've noticed recently is that Voyage seems more keen to manufacture tension and conflict than I remembered.
When I started playing, Hollis was actually useful, he did his technobabble for a couple of turns and then the situation was resolved.
But recently, he and other NPCs have started carrying the tension ball, generating tension for the sake of generating tension I guess? For Hollis this manifests as paranoia about everything that could go wrong.
In the case of the receptionist, it manifested as an intent to threaten to call security. Which conflicted with the players intent to incapacitate security.
Player incapacitates security, which does not invalidate the intent so the receptionist then delivers the stale intent. Whatever could be an issue with a stale intent, surely they are not going to double down?
Of course they did, at this point a stale intent is no longer a plausible explanation. No rational agent with self preservation should generate this intent while the building is literally collapsing around them, unless you are trying to maximize tension.
(So anyway I took the blast door and left)