I'm storytelling for the 1st time, need some feedback on ideas
Hi folks
We have an RPG group that runs for a few years now - We mostly play DeD retroclones and one odd V:tM campaign - and I volunteered myself to Narrate a Mage story. This is my 1st time playing Mage and my 1st time storytelling ever.
I'm second guessing myself a lot on the ideas I have, and I'd love your feedback and tips!
My setup is a Dreamspeaker Chantry on a place with low technocratic presence, by the coast, where ppl live off the land. Tourism industry is quickly eroding the local comunities.
The Dreamspeakers try to live in harmony with the community and the spirits, but this changes when a cabal of Hermetics arrive on the region. They have ties with the Tourism industry, have political connections, and basically treat the land and the people as cololonizers would: They'd take as much as they could without having a second thought about the balance or the people who live there.
These Hermetics begin to hunt down spirits to turn them into talens and quintessence reservoirs, which turns the spirits of the land against all mages. The players then are sent in a mission to make amends with the spirits, while trying to deal with the Hermetics.
My main idea here is to mirror the mages' conflict on the sleeper world, playing with both the economic/political power and the animosity of the people towards the outsiders. I hope to show the players that, as Willworkers, how much their decisions matter for everyone around them.
So, what do u guys think about it?
I'm afraid of it being too boring, or too much for our very first story. Any tips on how to narrate this kind of game?
Thanks!