Update 34 (August 2026) - Steam Frame, Refinements, Gloves & Watches
Expanding the game to new platforms and welcoming new players into our community has been a massive goal for our team, and we’re thrilled to finally share it with you. To celebrate this milestone, today’s update is entirely focused on refinement and quality of life. We’ve been listening to your feedback and wanted to make sure the core experience of Pavlov is as smooth, stable, and polished as possible. While our primary focus recently has been the technical heavy lifting of the Steam Frame port, we’ve packed in plenty of under-the-hood optimizations and community requested tweaks.
Custom Gloves and Watches
After many requests for customized gloves, we have made them available. We also took it a step further, we have created 2 custom watches. Cosmetic variations will be rotated out throughout the year so be sure the check the store every month!
Pavlov TV
Due to recent optimizations, older Pavlov TV demos are no longer compatible with the latest build. However, you don't have to lose your footage!
We’ve added a Steam beta branch Update33-ReplayCompatibility so you can jump back to the previous version and continue viewing your older replays.
Future updates
We are currently working to improve bots for a future update as well as increase our update frequency We also want to hear your voice, leave a comment on what you would like to see in an update!
Patch notes
-Refactored MOTD
-Added custom watches to cosmetic store
-Added custom gloves to cosmetic store
-Added custom knife to cosmetic store (Infernal)
-Added bot support to community servers (bEnableBots=true, RCON SetBotsEnabled True/False)
-Added mipmaps to UI
-Adjusted tracer material and refactored logic (Increased to 16 on screen)
-Adjusted networking logic to reduce CPU overhead
-Adjusted recoil to be decoupled from framerate
-Adjusted player blocking function to hide profile picture
-Adjusted watch to disappear profile picture of killed player slightly faster
-Optimized texture resolution on all charms
-Optimized the pawns rotation data
-Optimized the player bandwidth
-Fixed an issue where custom knives were not working in OITC
-Fixed an exploit in Santorini
-Fixed an exploit in Japan where damage would carry through wall
-Fixed a seg fault crash instance on PC that happens when closing the game
-Fixed exploit where a scope can be abused to see through walls
TTT
-Fixed TTT Zombie issue not reviving players from thrown knives
The Hide
-Adjusted monster logic to break the objectives by stabbing them, when all objectives are captured the monster can still break them
-Adjusted logic to slowly damage the monster when all objectives are captured