u/charismania

▲ 52 r/omarchy

Omarchy is a bridge towards competence and accessible computing

For context, I have been running Linux since 2013, I played with big distros until I settled with Mint just for productivity sake. I ran arch forks for a short period of time but hardware issues forced me back to mint. As time went by, I realized I didnt care much about DE as long as I got my work done. When Omarchy and Hyprland appeared,

I wanted to try Hyprland on my current distro especially that using a mouse for a long period of time caused me wrist pain.

Since it was running on X11, my only choice was to pick a compatible WM and I ended up with I3. My goal was to get used to the idea and the config of a window manager before I jump too deep with Omarchy.

After 4 months of I3, I decided to switch to Omarchy and felt right at home thanks to my familiarity with I3.

I am on Day 3 running Omarchy and I am super comfortable and productive with it. I even installed the Vimium chrome extension so I can manipulate the browser from the keyboard.

I would love to hear about your experiences and any tips to learn more about Linux and accessibility.

reddit.com
u/charismania — 9 days ago

Need Feedback on prewritten Campaign Tweaks

Hi! I’m preparing to run Call of the Netherdeep, but I wanted a stronger "destiny" hook than just starting at the Festival of Merit. I’ve put together a Level 1-3 prequel set in the Barbed Fields designed to make the Ruidium corruption feel like a personal, slow-burn infection rather than just a mechanical hazard.

I’d love some feedback regarding the "Corrupted Feats" idea, the monster scaling and general tips for tweaking a prewritten campaign.

1. The Prequel: "The Hero of the Gate"

Instead of starting in Jigow, the party begins at a Kryn outpost.

  • The Hook: A Taskhand hires them to find "The Hero of the Gate" (an exhausted warrior named Voldren) at a silent underground chokepoint. They are given a Dunamancy Tuning Fork that vibrates near Ruidus interference.
  • The Dungeon: I’m using a reskinned Sunless Citadel (from Tales from the Yawning Portal). The "Gulthias Tree" at the bottom is replaced by a jagged Calamity Shard pulsing with red light, and the "Twig Blights" are red-glass-encrusted constructs.
  • The Vibe: As they descend, they see red "static" in their vision and find journals claiming: "The red dust doesn't kill you; it changes what you are capable of wanting."

2. The Encounter Design (Levels 1–2)

I’m pulling from Explorer's Guide to Wildemount and the Netherdeep module itself to keep the flavor consistent:

  • Early Threats: Giant Rats and Centipedes (CR 1/4) with 1 extra necrotic damage to represent Ruidium encrustation.
  • The Chokepoint: The party assists Voldren against a wave of Ruidium Husks. I’m using Zombie (CR 1/4) stats but as 1-HP "Minions" to make the players feel powerful early on.
  • The Boss: A Core Spawn Crawler (CR 1 from EGtW). I’m nervous about the Frightening Bite at Level 2, but the Tuning Fork gives them a "Dunamancy Pulse" (1/day) to help mitigate the fear.

3. The Climax: The Apotheon’s Gift

At the heart of the rift, the party finds a Ruidus-rock shard. When they touch it:

  • The Vision: Alyxian reaches out from his chains. He offers his strength: "I was the shield. Now you be the blade."
  • The Choice: The shard is absorbed into the PCs. This triggers Level 3 and grants them a "Corrupted Feat."

4. Scaling Corruption Feats

To make the corruption feel "alive," these feats evolve at Level 5 (Bazzoxan) and Level 11 (The Netherdeep).

  • Deep Touched (Fey Touched): Teleporting looks like collapsing into oily water.
    • Level 11 Manifestation: Leaves a "Ruidium Tether" that restrains the target.
  • Forbidden Knowledge (Eldritch Adept): Direct communication with Ruidus-born.
    • Level 5 Escalation: Can swap the Invocation on a Short Rest as the corruption becomes "fluid."
  • Obsidian Skin (Slasher/Crusher): Knuckles fuse with red stone.
    • Level 5 Escalation: Reach increases by 5ft as limbs temporarily elongate with jagged red growth.

5. The Cost: "The Toll of the Moon"

  • Level 5 (Ruidium Veins): Disadvantage on Persuasion vs. religious NPCs (like Light-worshippers), but Advantage on Intimidation.
  • Level 11 (Red Silt): The PC sheds red sand and no longer needs to breathe air; they "breathe" the essence of the Netherdeep.

Thank you so much!

reddit.com
u/charismania — 2 months ago