Image 1 — as a base line What Should i be trying to aim for when it comes to Buying the gem related towers?
Image 2 — as a base line What Should i be trying to aim for when it comes to Buying the gem related towers?
Image 3 — as a base line What Should i be trying to aim for when it comes to Buying the gem related towers?

as a base line What Should i be trying to aim for when it comes to Buying the gem related towers?

i've gotten engi and Accel, but i'm very much thinking about getting hacker, jug, or enforcer, i don't play the game that much and when i do i mostly just use my alts, i'm more so thinking about getting hacker or Enforcer since i've heard good things about them when it comes to team play and support, but i'm still very undecided if i should get Kingpin or Jug just due to them from what i hear being Super Good in general,

So what im asking is, if i want good teamplay should i either get Enforcer or Hacker
but if what i think i'm lacking is DPS/whatever else i should be getting Jug/Kingpin

u/cs3kv3 — 9 days ago

Knuckles should get Dura Neg Resistance

LMS is genuinely unwinnable as knuckles and especially against tripwire and 11x,

Grab Dura Negs Knuckles and can easily do 60 free damage for no apparent reason, like is it really that hard to ask for a 2 hp tick instead of a 3 hp tick? especially on the fastest mf in the game with the 2nd strongest Kit in the game?

and like Tripwire's LMS kit is genuinely actually horse shit, like Laser does around 40 hp if someone is using 120+ FPS and if not they are still doing roughly 30 for a 25 second cooldown, M1 Dura Negs and can easily stack if your paying attention so tripwire can do like 70 Hp in under 3 seconds, S.T.E.P is somewhat fine but is annoying asf to deal with 10 of these fuckers doing 30 damage each and being easily line upable making a perfect survivor LMS unwinnable if tripwire is fast enough to ring, and reach out doing 40-50 damage is fucking ridiculous especially since it dura negs,

like bro PLEASE give buffs and Nerfs where its needed im so fucking done with 2011x being a bum in a game then just being a charge merchant that no diffs you bc he can use it 3-6 times per lms
or tripwire being completely ass as a killer with multiple people but suddenly become the king von of 1v1 merchants bc her entire kit has bullshit baked into it

u/cs3kv3 — 23 days ago

A personal Head cannon During the LordX/Sonic PC era

The vessels/Players like Alan, Julie, kylie, USV, are all sort of urban legends Post Sonic 2011 by the inhabitants of X's realm, even if they aren't exactly the exact sonic characters they are inhabiting after time they have sort of grown into their power, and are actual threats to most of the lower tier things in X's realm and can absolutely fight back even against guardians need be, but of course they'd still lose a direct 1 on 1 fight,

like they all have been gaining some traits of their vessel, Kylie has Her extreme Strength/Signature weapon like a Axe,
Alan Has sort of gained a Twisted form of Tails intelligence by getting really good at traps or Ambushing,
USV has Figured out how to Dropdash but its sort of Weird, instead of the classic roll he has to intentionally fall off something and then his body reflexively Does the bounce Dash which he can take off with,
and Julie has figured out how to Light The Flames of Disaster but can't quite put it out

u/cs3kv3 — 1 month ago

"Outcome memories fans describe what your fan base does when you get any sort of content especially for a game that shouldn't even be up still"

i fucking hate this fandom its literally a prison of bums and mfs who suck at the game and whine

u/cs3kv3 — 2 months ago

I drew my cat as blaze

i got super bored mid round and drew my cat who was in my lap as blaze

u/cs3kv3 — 2 months ago

Waiter Waiter Give me More Random Bullshit Bugs for Fleetway Please!!!

Alright so i found out the ledge buffering bug with fleetway is bannable, the problem about this is that specifically Sonic with dropdash, Metal with charge, and Blaze specifically over 50 SOL can stun fleetway during the Wind up of chaos dash during this, for perspective it works similar to when you kill metal with chaos dash and he becomes super slow while being stunned when coming out of it, most of the time currently fleetway just falls to the floor since his model is small during chaos dash and has 0 net positive to doing this besides dodging the rare instance of knuckles or eggman jumping over you completely

u/cs3kv3 — 3 months ago

To The people Not Playing Amy

I've recently picked up Amy 100 hours total in just the last two weeks, and I've been playing nothing but Survivor Amy.

Unironically, Amy is the most brain dead yet highest skilled survivor in the entire game, no contest.

She's not like Cream, Tails, or Sonic, survivors where anyone can hop on and immediately do well with little to no thought. Amy has a real skill curve. But after just one hour of practice, you can go from "helpful" to straight-up carrying entire games while still being brain dead but in such a way that its obvious you haven't reached the best she could pull off.

Lately, I genuinely haven't lost a single match or LMS that wasn't caused by team sabotage or the absolute worst RNG (Fool + Moon with defense lowering). I'm consistently hitting 15+ stuns and 150+ danger time every game. The only times I die are because of time constraints or teammates throwing

At this point, I've realized Amy is legitimately the strongest survivor in the game. She offers the best survival potential and some of the strongest loop potential (only behind Shadow and Silver). Her kit is hands-down the best:

  • Two reliable, hard-to-miss stuns that last 1–2 seconds minimum (outside of Fool).
    • One is a close-quarters instant stun with small i-frames, with a perfect looping tool which is the bounce and if you manage to stun using it you get a 2 in 1, on a 20-second refresh.
    • The other is a ranged version that can bounce and linger for stun setups, with a 15–20 second cooldown.
    • Both are great and Rotate between the 2 which make's you a threat at all times unlike everyone else who has only 1 stun

On top of that, you can potentially heal yourself and others, potentially one of the fastest survivor speeds, potentially good defense, and the ability to predict any and all EXEs while seeing exactly what they're doing at all times.

At higher levels of play, Amy becomes genuinely unkillable and unpressureable. You can loop forever, support your team insanely well, and stall/carry games all by yourself,

Amy is one of the most aggressive survivors in the game and can put pressure on EXEs like almost no one else besides Metal and Blaze in a specific Fleet scenario. A smart EXE will stay environmentally aware, but even then, constantly being in their face creates a permanent “will they won’t they” mind game. Your presence alone forces them to hesitate because you can stun them from range or up close, and there’s very little they can do about it short term, and even if they did go after you, teammates completely nullify that and with maybe a minuet or even 30 seconds your back at full hp

She completely disrupts certain EXEs’ gameplay loops:

  • 2011X Amy can nullify ambushes with World, prevent isolated teammates from getting cornered, and quickly rotate the team to the EXE’s location when tunneling someone across the map (Green Hill, X’s Castle, Angel Island). If you pay attention, you can even bait him straight into your hammer for easy saves, which you can then follow up by healing the team to a point where they can take another hit which is always good.
  • Fleetway His burst and laser are heavily countered by Amy’s hammer throw presence. You can force him to waste abilities or straight-up vibe check him into doing nothing. With doubled stun duration during his burst, an unaware Fleetway can be locked down for 10–18 seconds of stun lock (no Fool needed). Bait a hammer swing stun → force Burst → immediately follow up with a ranged hammer throw for a massive 10-second stun.

Here are the strongest and most meta combos imo

1. Guardian + World
Mainly used for aggressive stunning and playing smart on the backfoot. Excellent for shutting down EXEs while still contributing to the team

2. Fool + Moon (Speed Variant)
The best pair for looping. You become insanely fast, capable of out looping 11X and Fleetway for extended periods. Insane survivability. Perfect when you just want to be unkillable and waste the EXE’s time due to being fast while wasting time, and is more so a detriment to exe for hitting you.

3. Emperor + Sun
A very strong middle ground. Gives you solid survivability, strong team support, and reliable stunning. Great all rounder, but you’ll want team backup when facing Kolossos or 2011X, since they can overwhelm quite quickly if 1 or 2 hits land due to their stun res or can just ignore stun times.

4. World + Sun Best LMS Combo
Undeniably the strongest combo for LMS

  • Gives you the upper hand at all times
  • Self-healing + perfect prediction ability
  • Keeps your base stats (speed and stun time) fully intact
  • Excellent for both backline support and notifying EXE movements

This is also the best overall team support, great for alerting teammates while healing and being quite a good time killer for 40 seconds tops

Amy is unironically the best survivor in the game, highest skill ceiling, best survivability, and the strongest team oriented character available. She desperately needs more players and way more recognition. like genly most people are sleeping on her, mfs be missing out on most cracked survivor in the roster.

If you have any problems with or about amy as a survivor or main of her what? and why?

u/cs3kv3 — 3 months ago

Hey so has anyone been experiencing this? (IMAGE VERY UNRELATED)

as of yesterday the game wont hold a stable fps over 15, for reference i can run most games uncapped and reach over 1000fps, but when i run OM i can't get over 120 fps clean before it starts to tank every other second and the lowest i've gotten is 4 fps, it's ONLY with om and it ONLY started yesterday when they updated the game,

im quite sure they did something that broke the game's optimization or something because i reinstalled roblox and tested multiple games out, checked my bios, and ran multiple stress tests and it all came back fine so i know it's not a hardware problem so have yall been dealing with this?

u/cs3kv3 — 4 months ago

How it genuinely feels Playing tds with 4 alts to beat everything bc playing with others is literally doing the lottery

u/cs3kv3 — 4 months ago

Oh you thought tripwire was nerfed bad? THEY FUCKING CUT FLEETWAY IN HALF

i was playing a game and basically they completely removed fleetways top half, they should undo this nerf and bring back prime fleetway bc he was fun

u/cs3kv3 — 4 months ago
▲ 7 r/OutcomeMemories+1 crossposts

I'm gonna start a Personal Journals Project Based off of 2011x's world

Today on i will be starting a Journal based in the world taking place in Sonic 2011 and onwards, kinda as if i myself got stuck in X's world, i would be taking a bit of World Building into my hands as well as adding more concepts and such to the world (obviously not going to be a directly fully accurate attempt at exploring the world but nothing crazy) but i will be using this as a sort of writing and Drawing exercise, Wish me Luck on this Project!!!

u/cs3kv3 — 4 months ago

2011x has a small chance to drag people into that glitch dimension that was shown in The fists of Fire Cinematic

as you can see i wasn't even hit by the Gods trickery but was teleported to this Completely purple looking place after the glitch affect appeared from god trickery, finally guys all the wining we've done about nerfing silver has come he can just be dragged to a different dimension for existing!

u/cs3kv3 — 4 months ago

i think i miss shadow and pre nerfed fleetway times

Unironically think the game was in its absolute prime back in Feb when Fleetway and Shadow was released to Pubs, like Super Sonic hero LMS with shadow, shadow being super easy to kill but still fun to play against and as, fleetway actually feeling like a bossfight rather then a punching bag that can fly, Kolossos not being played for a awhile by exe's in pubs, i know it was rather recent but i feel nostalgic for that time, everything felt fun despite the game being freshly canceled, i've easily gotten over 500 hours from Feb-March but in the last 2 months haven't gotten more then 30 hours

u/cs3kv3 — 5 months ago

Mild takes after coming back to the game since Feb?

Also gameplay of shadow bc he was never overpowered and was the best balanced character in the entire game mfs were to dramatic

So how do i begin this?
Alright so here's some of my takes from the game after playing for the last few hours

Kolossos is Back to being the most Overtuned Meat grinder of a Killer and is way worse then prime Fleetway,
For a example i was playing with my team we had a knuckles, Silver, Tails, sonic, and Blaze standing all around each other in that hallway area with the big long stair case in X's castle, No one including me (i was the tails) heard his Chase theme coming close until he barges in their and hits all of us with m1 my first reaction is to go into the air, i go into the air and i get grabbed maybe 4 Kolossoses away and off of the ground due to grab and then hit with m1 again which downs me which all happens less then 10 seconds mind you without anyone being able to help due to Kolossoses insane jump,
then he uses charge which somehow grabs knuckles behind himself maybe like 4 Eggman's away and then takes everyone else with him, silver comes by to rev me and within maybe 2 seconds travels the entire hall way with grab and downs silver,
this is some SERIOUS bullshit

2011x can seem to be pretty balanced but is still insanely overpowered, like
Oh you wana use a move on me??? to bad let me go invis or GT and completely punish you for no reason!
oh you actually hit me? well let me go invis track you down then sling shot myself into the air or at you and get a free m1 while you cant do anything about it!
oh you stunned me? let me just wake up in 2 seconds
oh you stunned me in general? let me use rage mode rq
oh you got away somehow and are outplaying me? let me just use charge and get a free 30-60 damage, oh and don't even think about winning your LMS I'm gonna use one charge and put you down to 70 hp
he hard counters and punishes EVERYONE EVERYWHERE without them having to try

The almost 100% chance of Fleetway being able to Crit is disgusting and makes the "oh there's a chance to do more damage but is still a big chance" mechanic practically useless when 8/10 times my hits were critical which makes ppl like silver's entire mechanic of having more hits with the 5+ hp useless when he 3 taps everyone that doesn't have damage res

Being able to use charge and grab people through walls and underneath things is completely bullshit, and having a indicator every 10 seconds in LMS is ridiculous, as well as being able to grab people across hallways or grab silver through Suspension just bc your fps is lower then 30, or being able to do 100+ damage in less then 3-5 second or being able to do airial grabs is so so so dumb, as well as a train of a charge being able to do 6 360s, or being able to turn multiple times with grab or able to walk with block, Nothing punishes Kolossos players for being dogshit at the game if not supports them for being bad at the game and gives them so many handicaps

Burst is practically useless as a mode it takes as much time as it normally does to charge the lazar and has the same cooldown time as lazar, and its pretty hard to understand what it means by "Burst" like is it a Burst Shot coming from a Burst rifle? is it a Flash of some sort? no its a ground slam which has a horrible hitbox and doesn't give iframes while stunning the killer for barely any time

time rewind shouldn't be cancelable mid rewind by Charge, Grabs, or Mines and completely ruins the point of the move and is easily counterable and makes the point of trying to hit him before he uses it practically useless since you can just hit him as the time rewinds and get the same outcome, silvers suspension should actually allow to Keep Fleetway from flying out of it which completely ruins the point of the entire move and punishes you for landing a hard to land easily dodgeable ability which is one of the main parts of his ENTIRE KIT

Now some bugs
once again i was playing tails and in LMS I'm flying and suddenly while flying my bar refreshes to full and I'm confused why it did that so i decide to land and my cooldown is 60 seconds long which makes NO SENSE, then afterwards i somehow don't die in that 60 second window i use flight again and I'm just stuck on the ground not able to fly and when i try to shoot cannon it just doesn't work??? so I'm basically a amputee

Silvers bug where if you hit Kol or 2011x during their charge moves with rock give them a free m1 is still in the game can just ruin entire LMS's or sell entire games and teams if your the only one holding the team together or you somehow manage to hit a EXE in the middle of them going for a Person,

then we have sonic being able to Double drop dash or Peel out which can ruin entire games for killers or slime you out on accident due to the time it adds to cooldowns

Fleetway and Tripwire if gliding or Flying can just get stuck in the air and float upwards which renders them useless and can not be fixed in game and it only happens on Angel Island and YCR

Like over all this game has gotten far worse since FEB, like 1 LMS, and a few 80s and pregame music has changed and 3 cosmetics and emotes were added alongside Fleetway which they nerfed into the ground and is by far the easiest killer to survive if you team has a brain stem, This game was way better 3 months ago and was far more balanced, with less bugs

u/cs3kv3 — 5 months ago