Library is Life :

Library is Life :

https://cubecobra.com/cube/about/LibraryisLife
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Each player starts with an emblem that reads:

If you would lose life, instead draw that many cards, then exile that many cards from your hand.

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BAR CUBE : no tokens, no counters, no dice, just cards

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Authors

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Still in progress. Going to 360.
Suggestions welcome.

u/d_s_b — 2 days ago

We are Mothra

Stumbled across this combo a while back, and I can't help but think that the song is being sung by Mothra.

u/d_s_b — 1 month ago
▲ 54 r/Boise

Timelapse of foothills smoke

Yo. I’m sad about this.

u/d_s_b — 1 month ago
▲ 2 r/corecore+1 crossposts

Planet Earth / Borges / Megavalanche

I love all of these things so I put them all together in a big overlapping pile.

u/d_s_b — 2 months ago

Jeribas' Story

( made this years ago but it's got that vibe )

Attlas - Storyline: Vol 1 \\ Enemy Mine 1985 \\ Avatar 2009

u/d_s_b — 2 months ago

Skip Spamming and Screen Recording

Not sure this is the right place to post this buuuuuut....

I love putting on some music, pulling up a video, and then just spamming the right and left keys to skip around in the video with the beat. I'm serious yall should try this, it's wicked fun.

This was recorded in one take without any post processing or editing.

TheStudios01e06_OneOfTheseMorningsZedsDead

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u/d_s_b — 2 months ago
▲ 13 r/mtgcube

Fun, Practice, Games, and the Unpredictable World

Someone asked me why I like singleton decks instead of the more consistent 4-of standard. I went down a rabbit hole and came back with this : 

Fun, Practice, Games, and the Unpredictable World.

[ An axiom, postulate, or assumption is a statement that is taken to be true, to serve as a premise or starting point for further reasoning and arguments. ]

Starting Axioms :

  • The world is unpredictable and unfair.
  • All intelligent creatures play games to practice actions for the unpredictable and unfair world.
  • Practice slightly tilts the odds of the world in your favor.
  • Fun” is just a chemical reaction that evolution has programmed into life, to reinforce Practice that leads to the success of the species in the unpredictable and unfair world.

Foxes play-fight with each other. They are practicing the hunting and pouncing actions that will help them succeed in the world. It looks like they are having fun and enjoying themselves, let’s assume that they are. If we taught Foxes how to play Chess, would they have fun? Playing at something wildly different than a foxes life? What if we convinced them that Chess was integral to their survival? Can we short cut evolution through suggestion?

I can say, with some confidence, that I only partially make decisions based on and for, the real world. A large part of what I think the world is like, is formed from hearsay, unproveable concepts, and abstractions. Thus, what I find ‘fun’ is a combination of practice for the ‘real world’ and practice for a world that I, for whatever reason, believe exists, but in reality (probably) does not. 

So for me, the argument that the axioms are making is, “I think things are fun because I believe those things are practice for a world I believe exists.”

>NOTE : I want to take a slight step away from classical Darwinism here, and point out that I purposefully wrote the 4th axiom to say ‘...success of the species.’ rather than ‘success of your DNA’. Darwin didn’t leave a lot of room for altruism, and ‘survival of the fittest’ boiled down the matter to personal individual reproductive success. But, in the more than 160 years since The Origin of Species, science now recognizes mutualisms, collaborations, and altruistic traits as being methods for keeping the ‘super organism’ (ie species) alive. Thus you might have ‘fun’ being the strongest, fastest or smartest animal in a game because that increases your individual sexual selection, but fun can also be felt in collaborative teams and even altruistic pursuits like game design itself.

(Resisting the urge to write examples in absolutes, I will keep this a matter of my opinion)

Examples as Questions: 

Do I have more fun playing singleton formats because I believe (or want to believe) that everyone in the world is unique, that chance occurrences of synergy are beautiful because they are rare, and if there is a god they do not care what the specific outcomes of our tiny inconsistent lives are, but rather the cadence of eons? 

Do I not have fun playing with Spiderman and Ninja Turtles because I believe the world does not, and can not, have super heroes? And because I believe objective, good vs evil morality doesn’t exist? (Also, nostalgia just capitalizes on a simplified worldview from our past, and I’ve learned too much, I can’t go back)  

Do I have fun playing Desert Cubes because I believe that the natural resources of the world are limited, and that it is advantageous to practice the tension of choosing land over shiny things? 

Do I have fun building cubes because I believe bringing people together, ‘the gathering’ that we speak of, the social connection aspect of this game, is extremely important to our personal well being and the well being of the species? Are the best cubes the ones that bring the most people together, regardless of card choices?

The argument of the axioms does not allow for ‘fun’ to be the end-all-be-all. ‘Let people have their fun’, is re-mapped into ‘Let people have their worldview’, into ‘Let people practice what they believe is good for the species.’ But be careful here dear reader, for if we can draw a line from what we think is fun to the fate of humanity we are already one foot in the saddle of the high horse of moral superiority. This is all adhoc pop-sci post Darwinian psychology, not a reason to look down on UB enjoyers or commander players.  

If you looked at my life, my actual day-to-day, and took into consideration my abstract beliefs about the world, the axioms would argue that the game I would have THE MOST fun playing is a middle management drama. A soap opera of characters where the repeated attempts to build structure are thwarted by random rug pull actions of an oblivious tyrant, and you only get so many attempts until everyone dies. … 
… maybe I can design a cube like this, but would it only be fun for me?

If we take the axioms to be true, then game designers have a clear path. Find the commonalities in the worldviews of the participants and create systems that mirror those worldviews. The commonalities might not be in the 'real' world. Make the pitch about those things.

...

So that's why I like singleton.

.

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u/d_s_b — 3 months ago