Spammer vs Stunlocker
(Final Eclipse lvl4 vs Hard Nonna)
The type of gameplay we deserve bruh
Lemme show you my true MOTIVATION one more time
I already recorded fights against them with Vergil 1.0 (DotE), so here's gameplay against them with Vergil 2.0
Heralds neutralize Control Lost bosses (on hardmode ofc)
My favorite faction
7 Legion sets vs Control Lost Bosses (Hardmode)
For the Legion!
Lemme show you my true MOTIVATION
DotE vs Control Lost Bosses (Hardmode, without Himmelstein's Resonance)
DotE without Himmelstein's Resonance vs Hard Pengfei
Yeah, the gameplay is a bit spammy and luck based. Acolyte Renewal is the main problem. Because of that perk, if you're unlucky with time bomb, the fight drags on for 100-200 seconds and it's just complete hell (If anyone's interested, here's an example of the fight so you can see what it looks like: https://www.reddit.com/r/ShadowFight3\_/s/BiihxWGJrY)
Here's another proof that the new bosses are designed by sadists for masochists
Yes, I want to talk about this again, even though it has been talked about a million times before.
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This is my gameplay with DotE (without Himmelstein's Resonance) against Hard Pengfei. I tried to play as actively as possible and without spamming. This video is a clear example of everything I will write about below. Here's all the crap I want to discuss:
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- Three healing perks. For what purpose? Why? It's a pointless drag on the fight. Who would even like that? Instead of 80-100 seconds per round, I spend 160-200 just because they decided to give the old fool the opportunity to heal at every opportunity.
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- 2x Defense. This defense reduces all damage, including true damage and damage from perks. Portal Trap deals only 12% damage instead of 24%; Time Bomb perk deals 75% of physical damage instead of 150%. This literally breaks the logic of all damage types. Remember Buried Centurion and its ultimate's true damage, which depends on the amount of energy it has. The description explicitly states that the true damage can reach 100%, meaning the ultimate oneshots the enemy. But this won't work against Pengfei, since the damage is simply halved. What kind of nonsense is this?
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- 100% energy at the start. Why did they even give him 100% energy? Why does the player have to build up this energy themselves when they equip this set? What the hell? I'll tell you why: without energy, this boss is just a punching bag. Take that energy away from him at the start of the fight, and he'll be helpless.
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- Shock perk and Shield perk. I really find it funny that the dynasty's shock perks are practically useless to the player, but for bosses they're perfect for making the player's ass burn. And the shield perk is simply there to make playing with sets focused on physical damage even more difficult.
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And I haven't even mentioned Priest and Zhao Yun, who are the worst crap Nekki has ever added to the game.
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I still don't understand why this is being done, and why the developers are completely oblivious to this problem. They have zero reason to kill this game. WHY??
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Please bring back the bosses we had before. Bring back the Phantom, Operator, Possessed. I don't want to see another unplayable slop at the end of every month
I can spam too, Pengfei
I'm tired of all these new Okay Fighters. I want to fight normal bosses, not the ones that just spam, don't let you do anything, and have a trillion defence with healing perks
Metamorphosis (without stun) vs Hard Pengfei
(I was too lazy to choose music)
Carnivorous Socialite lvl6 vs Crimson Thunder
Another unplayable Nekki slop
Liberator lvl5 va Hard Zhao Yun
No, that doesn't mean you have to fight him with this set. It took me a long time to win. Save your nerves