Lighting torches vs Flint and steel?
>Flint and steel. A small fire starter. With it, routine attempts to light a fire always succeed.
Realistically, how are the players supposed to start a fire without one? If they can't, and flint and steel is needed, why would it make the attempt succeed every time, especially in battle? This would effectively mean that casting a light spell is harder than doing the involved process of starting a fire by hand, which feels a bit absurd.
The way I would run it:
- Starting a fire from zero, under time pressure, requires flint and steel. The item does not give any advantage to rolls. Without time pressure or with another fire source, lighting a torch just works out without rolls.
- Check whether lighting the fire succeeds: roll for DEX with a normal DC (maybe hard DC if in combat) and disadvantage from darkness.
- In combat, lighting the fire should take an action (it is not an easy process like flicking a lighter)
...however I am not sure if that's not too punishing.
In other words, what was the RAW intention here? How would the players light a fire without flint and steel?