A procedural dungeon generator I've been working on for over two years, built in Unity

I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.

The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.

Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM

Blog: https://ryancarpenterpf.dev/labyrinth_demo.html

Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator

u/dev-rygy — 2 days ago
▲ 1.1k r/unity+3 crossposts

After two years, I'm finally showing off a procedural dungeon generator I built in Unity

I'm releasing a demo for a procedural dungeon generator I've been working on for over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. This is only the beginning, I have several more features planned for this project, including turning it into a downloadable Unity package for others to use.

The goal is to create an algorithm that generates dungeons that feel linear like an RPG but still random and replayable like a roguelike.

Original Video: https://youtu.be/Adakgpoy0p0?si=R2qYbshEb11xuKFM

Blog: https://ryancarpenterpf.dev/labyrinth_demo.html

Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator

u/dev-rygy — 2 days ago

Teaser for my procedural dungeon generator

I made a little teaser for a procedural dungeon generator I've been working on for a bit over two years. I was inspired by the level layouts of games like The Binding of Isaac and Enter the Gungeon, and the interconnected worlds of Zelda and Dark Souls. I want this algorithm to generate dungeons that feel linear like an RPG but still random and replayable like a rogue-like.

Original Video: https://youtu.be/zGd6vhCHA1E

Blog: https://ryancarpenterpf.dev/labyrinth_demo.html

Demo: https://dev-rygy.itch.io/labyrinth-procedural-generator

u/dev-rygy — 6 days ago

Rate My Game Dev Portfolio and CV

Recently been putting a lot of effort into my web portfolio and resume to cater towards a Unity role. Could ya'll give me some feedback on how it looks and how strong the content is. I'm mainly looking for indie roles. I think AAA is much too competitive for my skills atm.

Is there a subject I need to elaborate on? Do you think the content displayed would look good to recruiters?

Any feedback is appreciated, thanks!

Portfolio: https://ryancarpenterpf.dev/

CV: https://drive.google.com/file/d/1nc_isZN_7XWENQOVFGL-Nf1zr8z3g7zZ/view?usp=sharing

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u/dev-rygy — 12 days ago

Seamless Procedural Dungeon Generator

I've been working on a procedural dungeon generator in Unity 6 that seamlessly connects multiple themed areas into one continuous world map. Level layout inspired by Dark Souls, Binding of Isaac, and Zelda. Techniques include Delaunay triangulation, A* pathfinding, a Drunkard's Walk algorithm, and a custom blueprint parsing system. Currently have only two areas, the castle and mines, but I plan on adding many more soon.

Future Plans: Next I'm planning terrain generation, chunk streaming/rendering, and a 3D map.

Any advice on what techniques I should use to to accomplish the terrain generation would be much appreciated. Considering looking into wave function collapse and layered noise but still open to ideas.

u/dev-rygy — 2 months ago