u/dw_grapesinv

Image 1 — GA: How to make an act advance on its own
Image 2 — GA: How to make an act advance on its own
▲ 54 r/Spore

GA: How to make an act advance on its own

Back with another discoverd dynamic, this time a lot less complicated. I think this one might be a bit more widely-known already but it doesn't hurt to have it on paper.

You'll notice that in the gif showcasing this dynamic, the "defend" goal is greyed out, it means that when you actually play the adventure it won't show up at all.

u/dw_grapesinv — 4 days ago
▲ 18 r/Spore

GA: How to make an NPC/Boss spawn when you walk to a certain area (in one act)

How it looks like in gameplay: https://www.reddit.com/r/Spore/comments/1vpximh/ga_making_an_npcboss_spawn_when_you_get_to_a/

Another one. I found a way to make an NPC/boss spawn when you walk to a specific area of the map, all in one act.

The workaround for this is to create both the desired NPC and a small "activator" creature.

You need to make an invisible walking platform for the activator to go through, go into a teleporter that gets it near the NPC, then when the NPC becomes aware of the activator, it would teleport close to the player.

Hope you like it. I'm currently looking for more cool stuff you can do with advanced behaviors.

u/dw_grapesinv — 6 days ago
▲ 30 r/Spore

How to make a GA boss battle with a boss that has two forms (in the same act)

Edit: showing how this looks like in gameplay in this post https://www.reddit.com/r/Spore/comments/1vpi5az/ga_boss_battle_with_a_boss_that_has_two_forms_in/

Hey guys. I found a way to make a boss battle in which you have to fight a boss that has two forms, like when it gets to a certain health it "changes form".

In this case, the workaround for it would be to create the two boss forms in different parts of the planet: the first one in the boss arena, the second one some place you can't easily enter (like a hidden interior or the other side of the planet), as well as invisible teleporters for each of them.

Then you would change the behaviors of them so that the first one walks to the teleporter when it gets to a certain health (like 50%): it appears near the second form, second form walks to the teleporter when it becomes aware of first form, and second form appears in the boss arena.

In this case you would need to make the act goal to kill the second form rather than the first one.

Hope this is useful. I'm looking to find more workarounds for more cool stuff with advanced behaviors.

(Hope I'm using the right flair)

u/dw_grapesinv — 6 days ago
▲ 45 r/Spore

Welp. Guess I can swim in lava now

Don't know if this counts as a bug, but I noticed that this happens because the very first template of the planetary themes has all the appearances of a maximum hot planet, but when you look at the temperature, it's not 5/5 hot but 4/5. If you slide it up and down back to 4/5 you'll see that it'll take on a normal 4/5 temperature appearance (water instead of lava). Now this gives me ideas...

u/dw_grapesinv — 1 month ago
▲ 117 r/Spore+1 crossposts

Terrifying bug (GA)

EDIT: Happened to find a backup from a couple days ago, so not all is lost at least.

While editing this adventure, it seems one of the objects I added caused the screen to go black. Not only that but... what you see in the video (unmute).

Unfortunately I stupidly deleted the previous save of this adventure so I guess it's game over for me. Rip

u/dw_grapesinv — 2 months ago