How do you make sure players find your story hooks?
How do you make sure that your players find the secondary quest or storyline hooks without shoving them in their face?
For example, let’s say that the wizard at the top of the tower they just defeated to save the village was actually working with the mayor to extort the village or lure adventurers in. I thought a note left on the desk or trunk would suffice but want to make sure that the players would find it. If they are looking around the mages room, do you draw attention to it or make them be thorough so that they may miss it sometimes?