u/extremoduroenjoyer

Picked this up at 3 euros

Picked this up at 3 euros

I know, the screen is very scratched up and kinda cracked, but hey, at least I got a Lumia 650 at the price of a coffee. It's the second Lumia I own after the 520

u/extremoduroenjoyer — 11 days ago

What if we combined the infinite scale of "No Man's Sky" with the hard science of "Project Hail Mary" into a game where EVERY playthrough is a unique puzzle and internet guides are useless?

Hi everyone,

I’ve been completely obsessed with a game concept lately, and I need to share it to know if I’m just crazy or if we are looking at an actual historical masterpiece. Imagine combining the infinite, procedurally generated galaxy of No Man's Sky with the hard science and brilliant problem-solving of Andy Weir's Project Hail Mary. At the core of the game would be a revolutionary "Logical AI" engine capable of generating flawless, scientifically coherent scenarios based on real physics and chemistry. This means that every single playthrough, every threat, and every solution would be 100% unique to each player—completely destroying the usefulness of YouTube tutorials or wiki guides, and forcing you to play with a real notebook and pen next to your keyboard. There would be no magical mining lasers: you wake up with amnesia on your ship and must use the onboard lab to analyze real elements from the periodic table, calculate actual orbital trajectories, and figure out how to stop a star-consuming bacteria that, in your game, might mutate to feed on UV light (forcing you into a botanical, solar-panic race), while for another player it might feed on magnetic fields, requiring heavy electromagnetic engineering.

The pen and paper would be mandatory because the game gives you raw technical data, not chewed-up answers. For instance, when meeting an alien, your ship’s computers will measure the physics perfectly and display on your screen: "Audio frequency detected: 440 Hz". The machine gives you the data, but it’s up to you to write down in your real-life notebook: "440 Hz = Danger / Engine failing", building your own bilingual dictionary completely from scratch. The galaxy becomes an infinite canvas driven by the vastness of space, diplomacy, and pure imagination. The "First Contact" factor would be completely dynamic and unpredictable: you could spend 40 hours in absolute solitude or cross paths with someone on your second warp jump, finding hostile factions trying to scavenge your ship or friendly civilizations to align with. However, the magic of the AI could also align in a beautifully poetic way, allowing you to find your "space soulmate": a procedural alien species that breathes your exact same air, tolerates your exact same temperature, and with whom you instantly bond, allowing you both to become best friends, take off your isolation suits, and share the cockpit without barriers as you explore the infinite together.

Furthermore, the game would never end, as finding the cure in your home system is just the prologue. Once Earth is saved, you become an eternal Cosmic Guardian and your ship evolves into a massive mobile research cruiser. You would have to travel to hyper-distant sectors where the bacteria has mutated all over again by interacting with black holes or neutron stars, forcing you to reinvent your science from scratch. You would manage deep-space research bases, negotiate uneasy truces with old enemy factions, and deal with massive ethical dilemmas—like saving the suns of primitive, pre-technological civilizations in secret from orbit so you don't disrupt their cultural development. It would be the ultimate space experience, a living universe with no map markers, hand-holding, or quest logs, where survival and diplomacy depend entirely on your own intellect, making every single victory a genuine triumph that is purely yours.

What do you think? Would a game that gives you an infinite universe driven by hard science and pure imagination be the ultimate sci-fi experience, or is it too stressful for today's casual market?

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u/extremoduroenjoyer — 5 months ago