From binary to pixels: How does the OS handle graphics at the kernel level?
I’m a beginner in low-level programming, and every time I boot up my computer, I find myself wondering: how did we go from simple 0s and 1s (electrical signals) to the complex graphical interfaces we use today?
I’m trying to understand the process from the very bottom. How does an OS actually handle rendering graphics at the kernel level?
If there is anyone who can explain how colors are rendered using C or x86 Assembly—how it works from the foundation—I would love to learn. Specifically, how does the hardware handle this at such a low level, and is the RGB model the standard way this is managed in hardware?
Any insight, resources, or explanations would be greatly appreciated,
Thanks in advance!.