u/falliberda

Image 1 — Anothe circuit for S-Class vehicles 129 700 982
Image 2 — Anothe circuit for S-Class vehicles 129 700 982
Image 3 — Anothe circuit for S-Class vehicles 129 700 982
Image 4 — Anothe circuit for S-Class vehicles 129 700 982

Anothe circuit for S-Class vehicles 129 700 982

Now, I cannot stop adding more Italian cars to my collection.
So I’ve created another extra high speed circuit designed for S-Class cars.

This track features numerous sections that require control over your racing line at high speed.
Tire stacks have been placed at every corner to demand accuracy in your line selection.
I hope you enjoy your S-Class cars with this track, alongside the "Circuit Of Tribute" in the same concept.

Features

  • 30.9km x 2 laps, extra high speed circuit
  • Minimum checkpoints and removed driving line for realistic driving experience
  • Unbreakable Tire stacks on the corners
  • one drivatar

"Circuit of Omaggio"
Creator FAAAAAL9298
Share Code 129 700 982

u/falliberda — 13 hours ago

How to remove the Driving Line Display

I found a way to remove the driving line display almost entirely if you creator want.

This issue is a bug that when an edited route is saved, only the data used for the "driving line display" prior to the point where editing began is lost. This does not affect the minimap display or the Drivatar racing line.
A known workaround for this bug is to redraw the route from scratch.

How to remove the Driving Line Display:

  1. Place the final checkpoint just before the finish line, complete the route, and save it.
  2. Continue editing the route again and redraw the path from that final checkpoint.
  3. Save it as overwriting.

However, even using this method, the line may not disappear completely across the entire route. It appears to be a complex issue.

There are likely differing opinions regarding the intentional removal of the driving line display as a workaround for bugs. The driving line display is a feature that players can choose based on their preference, to be honest, I also think it's a tricky solution.
However, I prefer not to provide a broken driving line display in an event, if displaying it correctly proves difficult for some reason, I believe avoiding the bug in this method is an acceptable approach. Furthermore, I think it is also valid to remove it intentionally to create a more realistic driving experience.

I hope this "ambivalent” information proves something useful to the event creators.

reddit.com
u/falliberda — 3 days ago

A track for S-Class vehicles

"Hey, Brian, I've got a special route. Thanks to traffic restrictions, there's nobody around today. Just you and me"

You’ve been adding more Italian cars to your collection, right?
So, I built a track for the S-Class vehicles.
Go ahead and take your new Italian cars for a test drive.

Features

  • 32.6km x 2 laps, extra high speed circuit
  • Minimum checkpoints and removed driving line for realistic driving experience
  • Unbreakable Tire stacks on the corners
  • one drivatar

"Circuit Of Tribute"
Creator FAAAAAL9298
Share Code 178 070 948

u/falliberda — 5 days ago

Desire to conquer even more tracks =3

I have a desire to create tracks for that I could enjoy mastering the route.
Features of this track:
・Thrilling high speed route with elevation changes
・Checkpoints placed only at sector breaks
・Unbreakable tire stacks placed at corners
・Full of 11 Drivatars race

Also I tried to remove the driving line for this track, It’s a tricky issue to deal with. We need a patch!
I hope you enjoy it.

Seagull Coastal Circuit
Creator FAAAAAL9298
Share Code 152 266 254

u/falliberda — 9 days ago

For Just Taking A Look at The Tokyo Tower

You set out from your rural home, drive along local roads toward Tokyo city, catch a glimpse of Tokyo Tower at midnight, and immediately head back to home via the expressway.
This is just a 1x1 street race, yet the journey from the countryside to the city feels strangely realistic that is how I felt when I was a teenager.
I hope you enjoy it.

"For Just Taking A Look at The Tokyo Tower"
FAAAAAL9298
Share Code 157 207 864

u/falliberda — 15 days ago

Wet Asphalt Rally in Vesper Tokyo

He said through the ticket gate " In vesper crowd, no one can hear you stream".
Enjoy dynamic drifting on city's wide lanes with your rally car!

"Wet Asphalt Rally Vesper Tokyo"
FAAAAAL9298
Share Code 119 443 470

u/falliberda — 21 days ago

Eventlab issues and their workarounds

Hello, creators. You may have encountered several issues while creating routes or events in Eventlab.
I have summarized the issues I’ve identified and their workarounds below:

  1. Even if you set the Race Series to something other than "Road," it saves as "Road." Workaround: None. The race series setting does not apply as intended and does not work with search filters and event poster.
  2. There is no function to directly delete local events. Workaround: Create a dummy route, assign it to the local event you want to delete, and save it. Then, delete the dummy route; this will also delete the event that was using it.
  3. All local event descriptions disappear after restarting the game. Workaround: Publish all events and edit them via the "Published Events" list.
  4. Editing and republishing an event from published events creates a new version in both the local and published lists, leaving the pre-edit version behind. Workaround: If you don't need the pre-edit version, unpublish the published event. Then, delete the local event using the method in item 2.
  5. If you don't complete the route layout during the initial save and draw the rest later, the "Driving Line Display" for the initially saved section may disappear (this does not affect the minimap or Drivatars). Workaround: Redraw the route from scratch (re-placing props is not necessary). This issue may occurs with long routes.
  6. You cannot select the "Traffic" option in event settings, meaning AI traffic won't appear. Workaround: Traffic cannot be enabled if even a single prop is placed on the route (regardless of whether it is on/off the track or destructible). Remove all props from the route.
  7. You cannot update a published event while retaining its Share Code. Workaround: None. Whether the source is local or published, the event is always published as a new event, so the Share Code cannot be carried over.

Good luck!

reddit.com
u/falliberda — 23 days ago

Orbiting Hasegawa House

Would you like to orbit around Hasegawa Mei's house for its gravity?

I had just intended to create a basic track for my test driving, but it happened to be fun track overall.

This track includes various complex corners. And choice of racing line connecting sections without losing speed will have a major impact on its lap times.
I’ve driven dozens of times here, yet I still feel there might be even faster lines to discover. Please try turning off the driving line display and enjoy the process of finding the ideal racing line for yourself.

The course was designed to feel as close as possible to Freeroam driving without traffic. Minimum checkpoints (only sector delimiter) and props, and one drivatar for guiding route.

"Orbiting Hasegawa House For Gravity"
FAAAAAL9298
Share Code 432 709 782

u/falliberda — 25 days ago