Voxel and Volume creation modes for BoxelXR
Made a few base voxel creation interactions for the BoxelXR VisionOS version.
Unlike the Quest version of the app, which I built with Unity, this one will be developed natively. RealityKit, with its ECS architecture, is quite fun to work with.
The AVP app will be hand-tracking first, but I plan to support accessories and make a few custom controllers (ESP32 is a nice base for this).