Being in a small market gave me a product idea I spent years treating as a disadvantage

I posted here a few weeks back about building a game and software company from Tirana, and what a small ecosystem does to hiring and momentum. This is the follow-up, because the constraint turned into the thing we're now building.

I make video content in Albanian. Every captioning tool I've paid for either doesn't support the language, or supports it badly and mangles the diacritics. So the real workflow becomes: upload a large file, wait in a render queue, get captions back with the accents wrecked, then fix them by hand. For a five minute video that's most of an afternoon.

Nobody was going to fix that. Albanian is around 7 million speakers and no large company is prioritising it. Which is exactly the kind of problem worth a small company's time and not worth a big one's.

So that became the product. Three things I've learned that might be useful to someone else here:

  1. In a small market, the problems you personally have are usually unserved ones. I spent years reading my location as a disadvantage when it was the only proprietary market research I had.

  2. Building the thing was the easy half. Selling software into a country without an established SaaS buying habit is the hard half, and I'm in the middle of that now with no clean answer.

  3. Charging early, even a small amount, is the only feedback that isn't polite. Free users tell you it's great. A card on file tells you the truth.

The question I actually came back to ask: for those of you who sold software into a market that didn't have the buying habit yet, what moved first? Did you educate the local market, or go international and let the local one catch up later?

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u/firdo_dev — 3 days ago

I built a video editor that never uploads your footage: cuts, captions and export all run in the browser

Backstory: I make videos in Albanian. Every captioning tool either doesn't support it or mangles the ë and ç. The ones that do want me to upload a 2GB file and sit in a render queue first. That combination annoyed me enough to build the thing.

Aulyr is a video studio that runs entirely client-side:

  • Drop a file and it's on the timeline immediately. Nothing uploads.
  • Multi-track timeline: video, audio, image, text and caption tracks, with magnetic snapping, transitions, speed and colour.
  • Press Generate and you get word-level caption timing. Double-click to fix a name and everything downstream stays in sync.
  • 30 caption styles, rendered by the same code in the preview and in the export, so what you watch is what ships.
  • Translate the captions into 200+ languages, timing preserved.
  • Export renders in the browser. No queue, no server.

Free tier is 30 caption minutes, one project, 720p with a watermark. No email gate, no waitlist, it just opens.

https://aulyr.unyocorp.com

What I'd like feedback on: the export path is what I'm least sure about across browsers and hardware. If it fails or crawls on your machine, I'd really like the browser and GPU.

u/firdo_dev — 3 days ago

Building a game development company from Albania is teaching me some hard lessons

I’m building a game/software company called UnyoCorp from Tirana, Albania, and one of the biggest challenges has been building in an environment where the game-development ecosystem is still very small.

That affects almost everything: finding experienced people, building a team, getting people to take gaming seriously as an industry, finding opportunities, and creating something sustainable long term.

At the same time, I think being in a smaller market creates an interesting opportunity. Instead of entering an already crowded ecosystem, we have a chance to help build one.

A few things I’ve learned so far:

Talent exists everywhere, but experienced talent is much harder to find.
Building a company and building a community sometimes have to happen at the same time.
Your location can make things harder, but it can also give you a story and perspective that bigger markets don’t have.
Showing the failures and messy parts has been more valuable than pretending everything is going perfectly.

I’m still very early in this journey, so I’d be interested to hear from anyone who has built a company from a smaller country or emerging market.

What was the biggest disadvantage you faced, and did it eventually become an advantage?

I’m also documenting the journey, projects, failures and people behind what we’re building on Instagram: @firdo.dev.

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u/firdo_dev — 11 days ago

What game would you erase from your memory just so you could experience it for the first time again?

Not necessarily your favorite game ever.

I'm thinking specifically about games where discovering the world, mechanics or story for the first time was a huge part of what made it special.

What's yours, and what made that first playthrough so memorable?

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u/firdo_dev — 11 days ago