


Tropical gunlance - Zzz + rude awakener
First gunlance in game to have the sleep element. Inbuilt rude Awakener, which can be raised to lvl 3 thru weapon upgrades.



First gunlance in game to have the sleep element. Inbuilt rude Awakener, which can be raised to lvl 3 thru weapon upgrades.
Played around with Awakened Kinsect. Initial testing on dummy poorly replicates the multihit aspect of this ig + Kinsect. The build itself was suboptimal + perfectionist, so I'm surprised it died in the end.
Currently I feel like Kinsect slash goes quite well with pretty much most of the customisable Ig. For awakened Kinsect , I'm inclined to use it for Ig with smaller charge guages and more than 3 stamina, also ideally a faster Kinsect too. During recording there were times where I accidentally down swiped forgetting it wasn't the standard ig mark +harvest attack, but instead launches the bug. It was fine when the bug was done extracting, but there were times where you're just straight up animation locked waiting for the bug to come back to you. Also if you're disrupted in the middle of the bug launch animation, you lose your charge so that's with being aware of .
Summary. It's fun, but can feel a bit clunky at times. There probably is huge damage potential, perhaps for powder type bugs, but I don't have the resources to build it up yet. I think both customisations are worth investing in, but for Awakened Kinsect , you can't let the the training dummy's performance be an accurate reflection of it's DMG during real combat.
Currently using retaliation lvl 4 and perfectionist for practice. Also included taps and swipe gestures so that we can see the timing.
Timing for crab was a bit difficult due to lack of familiarity, diablos was a nice practice partner.