Is this game still relevant?

I'll try to put my thoughts in order. Bear with me!

I've read the manual from the first page to the last. I enjoy the Monster Vault a lot, all the monsters have a "flavourful" attack that really elevates the design, clearly, above D&D. Even above 5.5e, in my opinion.

I really love this "flavour of 5e rules".

But after the release of 5.5e, I wonder if TotV is still relevant.

I wonder in fact, if Kobold Press itself thinks it still relevant, and if they will continue to evolve and create sourcebooks for it.

I say this because I loved the book, but if I go to Kobold Press right now, I see they created a monster manual revamp for 5.5e. I really think KP would create materials exclusive to their game if they thought they still have a chance against 5.5e or if they thought they have more to offer in a different direction.

This project was born as a reaction to Wizards being an ass about third party content. Now, as they've put their two recent editions under a Creative Commons license, I wonder if KP has settled on keep releasing content for 5e and 5.5e and return to their main and prior business.

Is it worth to invest in this game still?

PD: I hate that it seems the Spanish publisher for TotV is not translating the new books. The Player Guide 2 finally introduces new original classes that differentiate the game more from 5e and they've seemed to stop. I'm able to play in English but the translation was good and the physical copies are gorgeous. They didn't even release the GM manual, only the Player Guide 1 and the Monster Vault.

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u/fran_daruu — 1 day ago

Training cost

Hello!

I'm building a town with a major adventurer's guild. I want it to be a hub to later write adventurers for one or two groups of players at my local club.

Being an adventurer's guild, I figure it could be a perfect excuse to prepare masters for my players to train with. I wanted to ask to people with more experience, how much would a train session with a retired/professional adventurer in fighting or magic cost? What prices would you set?

The rules do not offer suggestions

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u/fran_daruu — 3 days ago

Will Dragonbane remain setting-less?

As much as I'm happy for Ereb Altor to exist, and for the game to get other settings (Elric's, Trudvang), I really fancy the way Free League is doing adventure sites, just dropping them in an unspecified place that you can borrow and put anywere in your own setting.

Is it confirmed by them they will remain doing this approach, anywhere?

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u/fran_daruu — 18 days ago

On Dragons and Demons

Hello!

I know the lore of Dragonbane is intentionally vague about this, and that's cool, but maybe in old swedish materials there is some more about this.

I'm very interested in learning more about Demons, Dragons and their relationship. They are representations of chaos and order, yes. The demons are easily understood (though there seems to be a bit of order or hierarchy), but I'd like to know if dragons are good, are evil, or there are somewhere in-between.

What I understand about them after imagining for a bit and after reading the insinuations of the Shadow of the Emperor campaign included in the box (diagonal reading) is a bit like it works in Skyrim (they MAY try to impose a tyranny, they are NOT exactly good-aligned beings but strictly dominant). Am I right?

I'd really like to know a lot more about this! 😃

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u/fran_daruu — 2 months ago

Is the heroic ability giveaway a good lever for difficulty/style of play?

Hello!

I ran The Sinking Tower last week, and my players enjoyed the style of play A LOT. I've only run D&D 5e until now, and I too love how Dragonbane felt, but I feel like I would want to run different type of games with it, as it seems like a good middle-point between old-school style and modern RPGs.

If I wanted to give a campaign a sligth *punch* in the direction of heroic, would more frequent heroic abilities give me that, or do you think it would unbalance the game?

How do YOU use them and how OFTEN do you give them, and what has been your experience? I'm interested in a bit of a conversation about this 😄

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u/fran_daruu — 2 months ago

A game based on Dragonbane + License

As I understand based on their license, I can't make a game that is heavily inspired by Dragonbane's mechanics, right? I've been enjoying it, I love skill-based non-leveled, class-less systems. I wanted to make my own spin, but even altering the core skills is prohibited, so I assume if I make an entirely new game taking a lot of the game's mechanics here and there, that's also illegal?

It's a bit underwhelming considering all of D&D drama with their licensing being now vastly improved and covered by Creative Commons, right? And Free League even lets you use the Zero Engine in its entirety. Why isn't the same with Dragonbane?

PD: I'm not critizising the game or Fria Ligan, I like them a lot! Just making an impulse quick post at work and being direct!

u/fran_daruu — 2 months ago