▲ 4 r/Houdini
Procedural asset creation - how common is it really in VFX or games?
I wanted to expand my houdini skills by getting into procedural modelling/asset creation but I started to wonder how common is it really? So far it seems like it's pretty hard to come up with a system that can produce good looking assets that wouldn't be too repetitive (for example buildings) and at the same time not spend so much time on the system that you could have built those assets manually instead.
Do you regularly find yourself working with systems that would procedurally create cities, city blocks, roads, or buildings?
Ofc certain cases such as terrains and natural environments are much better suited for this. My question is directed more towards man-made sets.
u/fullCGngon — 3 days ago