









Colors - Multiplayer Mode Restored and working (!)
Hello !
As most of you do know, Gizmondo Colors was supposed to be kind of a Pokemon GO game 20 years before it !
Colors would have be a game changer for the Gizmondo, exploiting all of its possibilities : GPS, camera, internet, 3D, etc to allow players from all around the world to play online !
You also know that Gizmondo closed its doors before the release of the game and while its been leaked online, you can only play the solo campaign, the server code was scrapped and never activated...
...and nobody has never been able to experience the true potential of "Colors".
Well, as part of my prevervation work for the Gizmondo, I spent the last 15 years to grab information about the game, from the developers, designers, sub-contractors ; gathering every bit of information about the multiplayer mode, and even tried to ask the original sub-contractor (UK-based company Netlight) if they could find the server source code...
Some people even tried at some point to recreate the server code (Otaku - the guy that built the Service Pack B)
Well... Now we have AI and its reverse-engineering power.
I feeded GPT with ALL of the information I had (I fully know how it was supposed to be played), even an E3 video presentation of "Turf Wars", the game manual that was never released, the Gizmondo SDK, game binaries, etc...
Because AI had to rebuild a whole server code FROM SCRATCH ! Including the database, API calls, maps system (taken from OSM)
And since there's an emulator coming (PocketHLE) that I'm forking specifically for the Gizmondo, it needed to implement all of the Gizmondo special features (camera, gps, data, etc...) on both Windows & Android versions.
That was 2 separate works : the client emulator itself, and the server code.
Thanks to intensive days of prompting sessions, explanations, context, debug, etc... we now have a fully working Colors Turf Wars Multiplayer Mode !!!
That was unexpected. But finally, after 20 years, we have it. And it's gonna be great !
What's next for you ?
- I'm going to release my emulator fork in the coming days (Windows + Android).
- I'll deploy the server code publicly outside of my dev environment so that you can set its adress in the emulator settings (there's a re-retouting since the original game was doind calls to gizmondo servers)
- And finally, you'll gonna be able to play Turf Wars from anywhere in the world !
Coming (VERY) soon.
The attached pictures have been taken straight from the emulator and my local server running.
Video Sample : https://youtube.com/shorts/v3BE5ChOrRk