


INART Action 1/12 Superman BVS Headsculpt Prototype and Final
I just came across a photo of Inart action early 1/12 (the one with blue ish lighting: this is their 1/12 Head) BvS Superman prototype, and compared to their latest version, which is most likely the final version, the difference is honestly quite significant.
I understand that some people may agree while others may not, and that’s completely fine. But I hope Inart’s management can take this feedback into consideration. And im not some kind of being rude, im just a customer who want to give some opinion and feedback,
TBH . im not agree with statement: "its 1/12, what do you expect? You expect it to be more like 1/6? Go get 1/6 then!!" nah bruv, this is the proof..this prototype itself is a proof that inart can make the better headsculpt than the final version
Personally, I think the likeness to Henry Cavill was actually much better on the earlier prototype than on the latest version (even the prototype itself is still not perfect by some customer feedback, but for me its nearly perfect enough and can be improve)
With the release still some time away, probably toward the end of the year, I really hope Inart can consider improving the Superman head sculpt, or at least bring back some of the likeness from the earlier prototype, if not make it even better before the final release.
When comparing the two versions side by side, there are some very noticeable differences, especially in the jawline, the eyes (cavill has kinda have rounded eyes, not squinted eyes), the eyebrows, the neck length, and the overall body proportions. The head sculpt in the latest version just looks off. The eyebrows sit too low, the eyes are too squinted, and the head also looks too large for the body.
Honestly, Inart already had what looked like a nearly perfect 1/12 Cavill head sculpt in the early prototype, so I have no idea why they decided to replace it with the current version. They can do it on previous Batman TDKR bale, so why they cant do it the same way..
There’s still time to make improvements, and I really hope Inart listens to the feedback from their customers and addresses these issues before the final release.